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Falk Firebeard

Falk Firebeard is a Nord noble and the personal steward to Elisif the Fair, the High Queen of Skyrim. Falk Firebeard oversees all court business and most of the more mundane and practical aspects of ruling both Haafingar hold and Skyrim as a whole.   Elisif the Fair rules Skyrim from her seat in the Solitude's Blue Palace and Falk is by her side at all times, listening to various citizens as they approach, while doing his best to dodge Elisif's rushed ideas and convince the other court members that Elisif is fit for the job. The very definition of overworked, he seemingly never pauses to eat or sleep.   When you meet him for the first time, he will greet you formally with one of the following:
"Do you have business with the court?"
"I am the Queen's Steward. If you have court business to tend to, you talk to me."
"The Queen is not to be disturbed with common affairs of court. You direct those concerns to me."   In conversation:
Elisif the Fair: "Steward, when is my appointment to meet with General Tullius? There are some issues we must speak about."
Falk Firebeard: "I'm afraid he's had to reschedule, my grace. By all accounts, the seige takes his every moment."
Elisif the Fair: "Again? He can't simply cancel an appointment with the Queen! He serves in my capital city!"
Falk Firebeard: "I'm afraid he can. His authority comes from the emperor. Who you also serve, technically."
Elisif the Fair: "He uses all of Haafingar's resources, and doesn't answer to me in the slightest? This hardly seems fair."
Falk Firebeard: "Fair" is a word rarely applied to politics, my grace. I'm afraid you must learn to accept this."
Erikur: "I've heard the Empire plans to levy a tax on our trading ships. Falk, you've got to do something about this."
Falk Firebeard: "General Tullius needs more money for the war effort. We need the funds to arm and provision more troops."
His wardrobe befits his role as steward and includes fine clothes and matching boots. He wields a steel sword and carries a belted tunic along with an assortment of upper-class items, food and gold.
Children
Ruled Locations

Warrior (lvl 1)

Medium Any race, Any

Armor Class 16 (Chain Shirt, Wooden Shield)
Hit Points 13 (2d8+4) 2d8+4
Speed: 30 ft

STR

15
( +2 )

DEX

13
( +1 )

CON

14
( +2 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Constitution +4
Skills Athletics +4, Perception +3, Survival +3
Languages Common
Challenge Rating 1/2
Proficiency Bonus +2

Martial Role. The warrior has one of the following traits of your choice:   Attacker. The warrior gains a +2 bonus to attack rolls.   Defender. The warrior gains the Protection reaction below.

Actions

Iron Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.


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