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Erikur

Erikur, a Nord noble, is a thane of Solitude. He oversees the local businesses and imports low quality elven weapons from Black Marsh to sell to the Imperial army for a high price. However, his loyalty is flexible and can even be bought by the likes of the Thieves Guild. As an influential and wealthy citizen of Skyrim, he indulges in partying and letcherous behaviour. He is also the older brother of Gisli, who despises him for his pompous and questionable tendencies.   He will often talk about politics and business:
"The Imperials are good for business, and business is good for Skyrim."
"I understand what's best for Solitude... and Queen Elisif knows it."
"Half of the businesses in town owe me money, and I own most of the rest. I practically run Solitude already."
"Bryling's obsession with honor and tradition is quaint, but politically irrelevant."   When drinking, he is likely to engage in letcherous behaviour:
Erikur: "There's a likely-looking filly. Even if she is an elf. You there! Serving girl! What's your name, dear?"
Brelas: "Uh, Brelas, sir. Did you need a drink? Something to eat?"
Erikur: "No, no, that's not what I'm interested in right now. I just wanted to get a better look at you. I like what I see, my dear. And believe me, I don't say that to everyone. I'm very discriminating when it comes to the female form."
Brelas: "Um, thank you. Sir. Was there anything else I can do for you?"
Erikur: "Oh... not at the moment. Maybe later. Don't go far."
Brelas: "Yes, sir."
Erikur wears a set of fine clothes along with a pair of fine boots. He wields a steel dagger and carries the key to his house, a belted tunic, and a selection of upper-class items and gold.
Children

Noble

Medium Any race, Any

Armor Class 10
Hit Points 12 (2d8+3) 2d8+3
Speed: 30 ft

STR

9
( -1 )

DEX

10
( +0 )

CON

12
( +1 )

INT

10
( +0 )

WIS

9
( -1 )

CHA

10
( +0 )

Skills Any two skills +2
Senses passive Perception 9
Languages Common, one other language
Challenge Rating 1/8
Proficiency Bonus +2

Actions

Off-Hand Attack. The Noble can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5ft or range 20/60, one target. Hit: (1d4+1) piercing damage.   Punch. Melee Weapon Attack: +1 to hit, one target, Hit: (1d4-1) bludgeoning damage.


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