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Druid Gurrald

Gurrald is a Bear, originally a Nord druid and devotee of Hircine. His devotion to life as a bear, living in the wilds and hunting in nature led him into dealing with the Hagraven Esmerelda, hoping to find a way to extend his time spent in bear form. This the Hagraven granted him by cursing him to remain permenantly as a bear for the rest of his days. A curse the druid would come to sorely regret as he began to miss life among other people. He found a new life among people when he was brought down and captured by Captain Hargar Blackblood, who quickly realising the bears unusual intelligence first intended to sell him to the circus, however the two soon formed a bond as the Captain began to understand the true nature of his captive. Eventually buying Gurrald his very own parrot, Clever-Girl, as over the years Gurrald began to relearn how to walk and live as man despite his new furry exterior. Even eventually learning how to cast his druid spells once more and using Clever-Girl to communicate with the rest of the crew.   Quotes (Clever-Girl):
"Squawk! Let's have a look at you! Go on! On the bed! Squawk! What's the problem?! Witbane?! Rattles!? Squawk!"
"Squawk! Let's get that looked at! Another bar fight!? Squawk! Mind how you go. Mind how you go. Squawk! Give Clever-Girl a treat!"
"Squawk! Clever-Girl is a pretty bird. Squawk! No ask him the problem! (roar) Squawk! No you stop shouting! Squawk!"
"Squawk! Don't mind the teeth. Don't mind the teeth. Just tell Clever-Girl! Squawk! No tell the bear! Squawk!"
"Squawk! Raven bad! Raven bad! Squawk! Clever-Girl better. Clever-Girl is a pretty parrot. Pretty parrot. Squawk!"   Quotes (Speak with Animals):
"Oh thank the gods, someone who understands me at last! Do you know how long its been? Years! Decades! And the only one I can actually talk to is the godforsaken parrot."
"Just listen. Whatever you do. Don't enter into any deals with the Hagraven. Not unless you want end up in as sorry a state as me! I've been trying to warn people but the best I get out of the parrot is, raven bad!"
He wears custom iron halfplate, a pirates hat and boots, and is equipped with an scimitar. He carries a healer's kit, and a selection of uncommon loot and gold.
Children

Druid Gurrald

Medium Bear, Druid, Chaotic Good

Armor Class 15 (Iron Halfplate)
Hit Points 45 (6d8+18) 6d8+18
Speed: 20 ft

STR

20
( +5 )

DEX

10
( +0 )

CON

16
( +3 )

INT

10
( +0 )

WIS

15
( +2 )

CHA

12
( +1 )

Saving Throws Intelligence +3, Wisdom +5
Skills Intimidation +4, Medicine +5, Nature +3, Perception +5, Survival +5
Senses passive Perception 15
Languages Understands Common and Druidic But Can't Speak
Proficiency Bonus +3

Spellcasting (standing only). Gurrald is a 6th-level spellcaster, his spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Gurrald has the following Druid spells prepared:

Cantrips (At Will)

Guidance, Resistance, Shape Water  

1st-level Spells (4 Spell Slots)

Close Wounds, Earth Tremor, Healing Hands, Speak with Animals  

2nd-level Spells (3 Spell Slots)

Equilibrium, Lesser Restoration  

3rd-level Spells (3 Spell Slots)

Revivify, Tidal Wave


Keen Smell. Gurrald has advantage on Wisdom (Perception) checks that rely on smell.   Lumbering (standing only). While standing Gurrald is incapable of Jumping, Dodging or taking the Dash action.   All Fours. Gurrald may use an action to walk on all fours or to begin standing again. While on all fours Gurrald cannot use weapons but gains the Bite attack and Multiattack. While on all fours Gurrald cannot cast spells, however any spell he is concentrating on remains unaffected. Additionally he gains 20 feet of movement speed and 30 feet of climbing speed.   Fighting Initiate: Two-Weapon Fighting. Gurrald can add his ability modifier to off-hand attacks.   Primal Strike. Gurrald's Claw and Bite attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Actions

Multiattack (all fours only). Gurrald makes two attacks, one with his claws and one with his bite.   Bite (all fours only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d6 + 5) magical piercing damage.   Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d8 + 5) magical slashing damage.

Bonus Actions

Scimitar (standing only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (1d6 + 5) slashing damage.   Lunar Mend. Even on all fours, Gurrald can expend a spell slot to regain 1d8 hit points per level of the spell slot expended.


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