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Dro'marash

Dro'marash is a Khajiit warrior, he is a member of Ri'saad's Caravan, a group of wandering trader's active in Skyrim that go across Tamriel selling extoic goods. He works as a guard, protecting the caravan against thieves and threats on the road. He also has expertise in Persuasion (Charisma).   Quotes:
"We are creatures of the desert. The North wind chills us to the bones."
"If you want goods. Well you've come to the right place."
"Khajiit is always watching for thieves and pickpockets."
"Bring your coins, but do not bring trouble."
Dro'marash wears a set of steel armour (AC 17, +10 THP), including matching gauntlets and boots. He is equipped with a glaive and carries a selection of common loot and gold.
Children

Khajiit Warrior

Medium Khajiit, Soldier, Any

Armor Class 18 (Steel Plate)
Hit Points 44 (8d8+8) 8d8+8
Speed: 40 ft

STR

15
( +2 )

DEX

17
( +3 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

11
( +0 )

Saving Throws Dexterity +6, Constitution +4
Skills Athletics +5, Insight +4, Perception +7, Stealth +6
Damage Resistances Falling, Piercing
Condition Immunities Prone (from falling)
Senses 120ft darkvison, passive Perception 17
Languages Common, Ta’agra
Challenge Rating 4
Proficiency Bonus +3

Encumbered. Has disadvantage on Dexterity (Stealth) checks to hide.

Actions

Extra Attack. The Khajiit can make a second attack whenever it takes the attack action on its turn.   Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft, one target. Hit: (1d10+2) slashing damage.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft,. one target. Hit: (1d4+3) slashing damage.   Longbow. Ranged Weapon Attack: +6 to hit, range 150/600, one target. Hit: (1d8+4) piercing damage.

Bonus Actions

Fangs. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: (1d6+2) piercing damage.


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