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Commander Maro

Commander Maro is an Imperial warrior and the former leader of the Penitus Oculatus; the group tasked with the protection of the emperor along with clandestine activity on behalf of the Empire. While still a commander, he has resigned his commision since the assassination of Emperor Titus Mede II by the Dark Brotherhood. He now remains in Skyrim on a personal crusade, to root out and destroy the Dark Brotherhood in Skyrim, who were also responisble for murdering his son Gaius Maro.   More specifically he wants to find out the identity of "the Listener" the new leader of the Dark Brotherhood who personally assasinated the Emperor and wishes to kill Cicero; the mad jester assassin who killed his son.   Quotes:
"Trust me, we have nothing to say to one another."
"If you have business with the Legion talk to Captain Aldepius. I have more important matter's to attend to."
"In the Penitus Oculatus we have but one goal. To secure the Emperor's peace. By any means nessasary."
"I've been away from home longer than I care to remember but I'll not rest until my task is complete."
"You should bother someone else with provincial concerns. If you've information on the Black Hand however. Come see me."
Commander Maro wears a set of Penitus Oculatus equipment. This includes the Penitus Oculatus armour, Penitus Oculatus shield, a pair of Penitus Oculatus bracers, and a pair of Penitus Oculatus boots. He is equipped with a steel spear, steel shortsword, steel arrows and imperial warbow.
Children

Legate

Medium Any race, Soldier, Any Non-chaotic

Armor Class 17 (Steel Halfplate) +2 (Steel Shield)
Hit Points 32 (5d8+10) 5d8+10
Speed: 30 ft

STR

16
( +3 )

DEX

15
( +2 )

CON

14
( +2 )

INT

13
( +1 )

WIS

14
( +2 )

CHA

13
( +1 )

Saving Throws Constitution +5, Charisma +4
Skills Athletics +6, Investigation +4, Insight +5, Persuasion +4
Damage Resistances Piercing (Armour)
Damage Immunities Piercing (Shield)
Senses passive Perception 12
Languages Common, two other languages
Challenge Rating 2
Proficiency Bonus +3

Encumbered. The Centurion has disadvantage on Stealth checks due to thier plated armour and is rendered incapable of stealth while thier shield is donned.   Leadership (once per round). As a reaction, the Legate can utter a special command or warning to any ally that is within 30 feet of them. Whenever an ally that is within 30 feet of the centurion makes an attack roll or saving throw, the ally can add 1d4 to the roll provided they can hear and understand the Legate. An ally can only benefit from one leadership die at a time. The effect ends if the Legate can no longer be heard, for example if the Centurion or ally is incapacitated.  

Polearm Master

4th level

You gain the following benefits:

  • When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear in your hands, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for this attack is a d4, and it deals bludgeoning damage.
  • While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.

 

Actions

Steel Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5ft or range 20/60, one target. Hit: (1d6+4) piercing damage or (1d8+4) when used two-handed (melee only).   Steel Shortsword. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: (1d6+4) piercing damage.   Imperial Warbow. Ranged Weapon Attack: +5 to hit, range 120/500, one target. Hit: (1d10+3) piercing damage.


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