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Bolgeir Bearclaw

Bolgeir Bearclaw is a Nord warrior and housecarl to High Queen Elisif the Fair of Solitude, never leaving her side when she holds court in the Blue Palace. As housecarl for the newly appointed Queen Elisif, Bolgeir spends the majority of his life looking after her.   When approached he can say:   "Please address all questions to the Steward, Falk Firebeard."
"My duty is to keep the Jarl safe. Not play nursemaid to you sycophants."
"Keep your weapon out of your hands, and we'll get along just fine."
"The Jarl has advised me not to talk about which court attendants I'd like to punch in the face. More's the pity."   In conversation:   Bolgeir: "We lost another five guardsmen, my Jarl. If General Tullius continues to conscript our men and send them off to the seige, we'll have none left to protect the city."
Elisif: "Yes, I know. The general acted with my blessing. It is vital that we bring Ulfric to justice, but that cannot happen until his army of Stormcloaks is defeated utterly."
Bolgeir: "Told you that, did he? I'm sworn to protect you, my Jarl, but I'm the last line of defense. The first line is the walls around this city and the men who patrol them. Men who, I might add, we're precious short on. No disrespect toward the general, but sometimes I wonder if he's got your best interests at heart. In any case he won't be turnin' me into no Imperial soldier. I know my place, and it's at your side."
Elisif: "It comforts me to know that, Bolgeir."
He carries three weapons, all crafted in Orcish quality, including a Dagger (1d4+3) and two Shortswords (1d6+3) instead of a bow and shield. He wears a set of Steel Plate Armour (AC 18) with matching boots and gauntlets. He only carries a spare belted tunic.
Children

Warrior (lvl 5)

Medium Any race, Any

Armor Class 16 (Chain Shirt, Wooden Shield)
Hit Points 39 (6d8+12) 6d8+12
Speed: 30 ft

STR

16
( +3 )

DEX

13
( +1 )

CON

14
( +2 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Constitution +5
Skills Athletics +6, Perception +4, Survival +4
Senses passive Perception 14
Languages Common
Challenge Rating 1/2
Proficiency Bonus +3

Martial Role. The warrior has one of the following traits of your choice:   Attacker. The warrior gains a +2 bonus to attack rolls.   Defender. The warrior gains the Protection reaction below.   Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.   Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20

Actions

Steel Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage, or 8 (1d10 + 4) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage (1d20+4 Steel Arrows).

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.


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