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Beriand

Beirand is a Nord blacksmith running the Solitude Blacksmith in Solitude. He is the husband of Sayma, who owns Bits and Pieces, and the father of Kayd. His job is to make weapons and armor for the Imperial soldiers stationed in Solitude. He's a "king's man at heart," but doesn't especially like or dislike the Imperials. His loyalty lies with Solitude, and Queen Elisif now after the death of her husband, High King Torygg.   He is concerned by the breaking of tradition by having Jarl Elisif declared High Queen before the war is officially over but is resigned that Skyrim's been long enough without a King.   Quotes:
"Return any time you need arms or armor. My forge never rests."
"Seems there is no end to the need of the Imperials... but what can I help you with?"
"Keep safe. And always wear your armor."
"I've got weapons for givin', and armor for gettin'!"
"Arms and armor! Forged by a master craftsman!"
"I got some fine armor, if you're lookin'."
"It's good to be away from the forge for a bit."
"Wanderer like you must have plenty of tales to tell. But I'm afraid I'm too busy to hear 'em."
Beriand wears a blacksmiths apron and is equiped with a Steel Mace (1d8, versatile 1d10 bludgeoning), he carries a key to the Blacksmiths, a key to Bits and Pieces and a selection of common items and gold.
Children

Warrior (lvl 3)

Medium Any race, Any

Armor Class 16 (Chain Shirt, Wooden Shield)
Hit Points 26 (4d8+8) 4d8+8
Speed: 30 ft

STR

15
( +2 )

DEX

13
( +1 )

CON

14
( +2 )

INT

10
( +0 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Constitution +4
Skills Athletics +4, Perception +3, Survival +3
Senses passive Perception 13
Languages Common
Challenge Rating 1/2
Proficiency Bonus +2

Martial Role. The warrior has one of the following traits of your choice:   Attacker. The warrior gains a +2 bonus to attack rolls.   Defender. The warrior gains the Protection reaction below.   Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.   Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20

Actions

Steel Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, or 7 (1d10 + 3) slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage (1d20+4 Steel Arrows).

Reactions

Protection (Defender Only). The warrior imposes disadvantage on the attack roll a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.


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