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Atahbah

Atahbah is a Khajiit fence, she is a member of Ri'saad's Caravan, a group of wandering trader's active in Skyrim that go across Tamriel selling extoic goods. She has connections to the Thieves Guild, often buying stolen goods from them to sell in other towns and cities. She is also a moon sugar addict like many of her people.   Quotes:
"Please, come and browse our goods."   In conversation:
Atahbah: "My bones ache for the Moon Sugar. It has been too long since I tasted it."
Ri'saad: "You know that our supply is limited. It could be a season or more before we get a new shipment from the south."
Atahbah: "My ears hear the truth in your words, and yet my body shakes with the need."
Ri'saad: "Control yourself! Do not frighten our customers away with your fits."
Atahbah: "Yes, of course, your are right. Still, I would give much for even a few grains of moonsugar."
Ri'saad: "Put the thought out of your mind, and do not speak of it again."
Atahbah wears a set of merchant clothes and a pair of boots. She is equipped with a steel shortsword and carries a selection of common loot and gold.
Children

Rogue

Medium Any race, Criminal, Any Non-lawful

Armor Class 14 (Leather Armour)
Hit Points 27 (5d8+5) 5d8+5
Speed: 30 ft

STR

10
( +0 )

DEX

15
( +2 )

CON

13
( +1 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

14
( +2 )

Saving Throws Dexterity +4, Charisma +4
Skills Acrobatics +4, Perception +4, Sleight of Hand +4, Stealth +6
Senses passive Perception 14
Languages Common, shadowmarks
Challenge Rating 1
Proficiency Bonus +2

Sneak Attack. Once per turn, the rogue deals an extra 1d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the rogue that isn’t incapacitated and the rogue doesn’t have disadvantage on the attack roll.   Sidestep. The rogue can move up to half its speed without incurring opportunity attacks.

Actions

Off-Hand Attack. The Rogue can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Shortsword. Melee Weapon Attack. +4 to hit, reach 5ft, one target. Hit: (1d6+3) piercing damage.   Steel Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft,, one target. Hit: (1d4 + 3) piercing damage.

Bonus Actions

Dust in the Eyes (1/short or long rest). The rogue tosses sand, dust, or some other irritant into the eyes of a creature within 10 ft. The target creature must make a DC 12 Constitution saving throw or be blinded for one minute. The target creature can use its action to clean its eyes, ending this condition.


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