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Ataf

Ataf, a Redguard bard, is a student at the Bards College in Solitude. Being the youngest member of the college, he spends his days in classes to improve his talents at his chosen profession. He is eager to please both his teachers and peers, and will greet new acquaintances rather nicely.   He can potentially say:
"Youngest bard at the Bards College, at your service."
"Anything I can do for you, I will."
"The pleasure's all mine."
Ataf wears a set of clothes and a pair of boots. He also keeps a belted tunic on his person, but won't equip it. As befitting for a bard, Ataf has a drum, flute, and lute with him. To defend himself he wields an iron sword. He also carries a key to the Bards College and a selection of lower-class items and gold.
Children

Bard Student

Medium Any race, Entertainer, Any

Armor Class 12 (Unarmoured)
Hit Points 16 (3d8+3) 3d8+3
Speed: 30 ft

STR

11
( +0 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

14
( +2 )

Saving Throws Dexterity +4
Skills Performance +4, History +2
Senses passive Perception 11
Languages Common, one other language
Challenge Rating 1
Proficiency Bonus +2

The bard is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:  

Cantrips

Vicious Mockery, Friends  

1st-level Spells (3 Slots)

Calm, Hideous Laughter, Dissonant Whispers

At will:
Song of Rest. The bard can perform a song while taking a short rest. Any ally who hears the song regains an extra 1d6 hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.

1/day: Bardic Inspiration. The Bard inspires others through stirring words or music. Using thier bonus action on thier turn to choose one creature other than themself within 60 feet, who can hear them. That creature gains one Bardic Inspiration die, a d6. The creature can then roll the die and add the number rolled to the next ability check, attack roll, or saving throw it makes. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

2/day: Taunt. The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.


Jack of all Trades. +1 to any ability check they make that doesn’t already include their proficiency bonus.

Actions

Off-Hand Attack. The Bard Student can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Iron Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5ft or range 20/60, one target. Hit: (1d4+2) piercing damage.   Punch. Melee Weapon Attack: +2 to hit, one target, Hit: (1d4) bludgeoning damage.


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