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Arcane Weapon

You channel arcane energy into one simple or martial weapon you’re holding, and choose one damage type: acid, frost, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn’t magical, it becomes a magic weapon for the spell’s duration.   As a bonus action, you can change the damage type, choosing from the options above.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can maintain your concentration on the spell for up to 8 hours.
Related Discipline
Artificer   Related School
Destruction   Effect Duration
Concentration, up to 1 hour   Effect Casting Time
1 bonus action   Range
Self   Level
1st-Level

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