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Ahkari

Ahkari is a Khajiit pawnbroker, she is a member of Ri'saad's Caravan, a group of wandering trader's active in Skyrim that go across Tamriel selling extoic goods. She works as a trader in the caravan, often leading trade expeditions on her own with Zaynabi, Dro'marash, and Kharjo. Originally from Elsweyr, she has had a criminal past but no longer partakes in criminal activity herself.   Quotes:
"So many refuse to talk to us. They call us thieves and smugglers. I am glad to see that you are not such a one."
"The Nords not like outsiders in their land, and so we are forbidden to enter the cities. When they look upon us, they see only pickpockets and skooma dealers. It is most unfair, but we do our best to ignore them."
"I came to Skyrim after I found myself unwelcome in both Elsweyr and Cyrodiil. I seem to have an unfortunate talent for getting myself involved in misunderstandings with the law. Ri'saad was able to look past that, and it was he who helped to set me up with a trade caravan. Now I work for him."
Ahkari wears a set of fine clothes and a pair of fine boots. She is equipped with a steel dagger, and carries a selection of upper-class items and gold.
Children

Khajiit Trader

Medium Khajiit, Trader, Any

Armor Class 12
Hit Points 16 (3d8+3) 3d8+3
Speed: 35 ft

STR

8
( -1 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

16
( +3 )

Saving Throws Dexterity +4, Wisdom +3
Skills Perception +5, Persuasion +5, Sleight of Hand +6, Stealth +4
Damage Resistances Falling
Senses 120ft darkvison, passive Perception 15
Languages Common, Shadowmarks, Ta’agra
Proficiency Bonus +2

Actions

Off-Hand Attack. The Khajiit can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft,, one target. Hit: (1d4 + 3) piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft,. one target. Hit: (1d4+2) slashing damage.

Bonus Actions

Cunning Action. This action can be used to take the Dash, Disengage, or Hide action. Alternatively this can be used to make a Dexterity (Sleight of Hand) check.


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