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Talismans

Talismans are special magical items produced by each character, once per session. They are gifted to another character at the end of a session, and can be used in any future sessions.

When taking a talisman, add it to your inventory as "Class Talisman - Character Name", e.g. "Warlock Talisman - Atropos". If the Talisman also requires more details, add them beneath because you will forget don't lie you will we all know you will you're not kidding anyone stop lying to yourself you've probably already forgotten stop checking the sheet it doesn't count now it's already too late.

If you are ever in a party with the character who gave you the Talisman, it is instantly destroyed.

Some of the Talismans below are still in development and are subject to change (I literally invented them on the spot some of them are not great and need to be buffed but I won't know until people start using them). Please DM me if something feels exceptionally bad or awkward.

Class Ability Type
Artificer One Infusion Passive
Barbarian Danger Sense Passive
Bard One use of Bardic Inspiration Passive
Cleric 1 Greater Healing Potion Item
Druid 1 Wild Shape at cr 1/4 or less Active
Fighter 1 Action Surge Active
Monk Three Ki points and basic Ki abilities (FoB, PD, SotW) Active
Paladin 1 Smite slot Active
Ranger Ignore Difficult Terrain in overworld Passive
Rogue Grants Skill bonus from one Expertise Skill Passive
Sorcerer 1 Sorcery Point and Metamagic Active
Warlock 1 Invocation Passive
Wizard 1 Level 1 Spell Scroll Item
Witch 1 Hex Active
Shaman Undecided N/A

Comments

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Nov 3, 2023 12:04

Do the x per rest abilities like wildshape, ki, action surge, or smite slot reset on a rest?

Nov 3, 2023 12:17 by Lucien Valentine

No, they are once per session, that would be way too powerful