Session 12
Hungry queen
Aethelburh Bream (smthing smthing)
Giant bloodline, insatiable hunger
All regents were gluttons
She's the last regent, who was too greedy
Clergy and academics from Blumoor installed the parliament
Madam Juno's incantations sound vaguely Sylvan
Manuel Haggman
Tall lanky, Gellian, fine patchwork cloak.
Used to own a business in Bren. Wants a less stressful job.
Nose is blotchy and red, might have a drinking problem.
New bookkeeper
Got Acoustics, Lighting and Weavers, Maksym, Otily equipment
Sent Jolly Baddock out to scout.
Training with Wild Owen
14gp 4 sp
Arkill!
Aquaducts,
4 districts
Fields, upper areas, crying market, arekn wall
Madam Juno's seemed tired the past few days (day of arriving to Arkill)
Water leaks from the aquaducts above - hence Crying Market
Small boats use the aquaducts
Wealthier town
Inn we're staying in
The two crabs
Lydolf - Crab Man
Lofstan - other crab man (tavern side)
Brine smell from underneath
Comes from the sea of dreams water
Blue Rooms
Everwater evokes hallucinations and eventually mutations
Mutations are apparently quite painful and can be debilitating.
Madam Juno's not been sleeping well recently. Expected it with coming closer to Arkill. 'Does not wish to burden Deaglan with it'
She speaks of the False Gods
When god fell, it broke into two - Verve and Ichor
Powerful entities, more powerful than the Court of Daggers. Not quite conscious / lucid. Could be equated to animals.
Two of them here?
False gods of Dreams (in sea of Dreams) and false god of Madness is somewhere nearby.
False God of Madness has been visiting Madam Juno in her dreams. She hopes to seek help within the cathedral. Plans to visit on the second day (tmrw).
Not the reason that she has brought the circus here.
Bars (atleast two crabs) dont stop you from bringing your own.
They aren't allowed to export it outside Arkill.
Luziren Academy gain their magic from Everwater.
Impure water gives you mutations.
The briney smell in the tavern is from the zoinked guy at the table
Something's wrong with the Madam
A creature of pure sublime light outside Madam's room
It's holiness, all-powerful
"Madness embodied"
Air of familiarity
Madam sleeps with her mask on.
Session 11
Hagslayers were part of the defense
Attacks from North, and West. Western wall breached and large damage.
Only 1 Hagslayer within the Town hall's wounded. Might be more at the Fred's house.
Worse than expected on Yeffield's end. Militia fared well. The Hagslayers were less succesful. About half perished, Raniero lives, fought well.
Gonya died (Kiggan's sister). Diedrich has not been seen? Deter died, Cecilia hurt.
Otto Wickten had been housing a lot of thralls. Treachery became true. The side that breached town. Otto fled.
Killing Ahletta didn't stop the thralls. Yeffield's fighting lasted until the morning.
Madam Juno is planning to stay for another 5 ish days.
Wants to do one last circus performance.
Curate just says "no, no he's not about." abt D
Oh he fully dead. Wanted to help with Otto's raid. Helped a lot. Did not come back.
Where's Otto's wife at?
Raniero's room
Slightly hurt, wearing common clothes. Messy room with various backpacks and satchels. Seems to be packing.
Fought alongside Maksym.
Wanted our glory of the Ruins? Claims to just want to calm
He didn't mean to lie in this specific scenario
Did Raniero plant the thralls? Stage Otto's demise?
Raniero wasn't there, only heard from Cecilia.
Planning to leave as half the Hagslayers are dead. Will leave the rest behind.
Tension this time, only felt by Deaglan. Talking within the room again, no responding voice.
"Uhm yea no, they seemed nice neough. No, idk what they wanted from me. No yea I hope to see Twinkle's performance, they were nice."
"No it shouldn't matter if we stay that much longer. Oh it's only a couple days. Ah come on. Its fine. Ecactly, and I mean well, how long it'll take Cecilia to pay. Perhaps it will line up nicely. I'd like to go see it, you can stay here for all I care."
Wild Owen is very hurt. Maksym has a full arm in a splint.
Maksym considers a Raniero a better fighter. Scawy.
Fought against what he thinks to be Varban. Raniero killed it.
"He's very strong".
Hense is very injured on her torso.
Doesn't feel too bad abt the Hagslayers.
Orest feels off during her performance. She misses a shot, which never happens.
Raniero's room:
Deaglan leaves a small trace from lock-picking
Lots of books and papers in the room
Documents, papers, undeniable trend of notes written by him, or by others regarding the nature of magic. One of the books, recent, his notes on all sorts of experiments on the thralls from the Red Ruins. They have been imbued with magic and a somehwat mind, can act autonomosly. Magic only disperses once the strain of animating their bodies becomes too intense.
Other types of necromantic magic notes. Notes of keeping someone alive past the brink of death.
Faint humming still in the room, even with Raniero absent.
1200 gp in savings within Raniero's room.
For years, Madam Juno considered The Court the greatest Evil. "A mockery of the natural order". For decades she has tried fighting against it.
Session 10
Something about the Warden screams for reverance. It wants worhsip.
Even Madam Juno doesnt know what "they" are. It is quite secretive.
She guesses that the Warden (whatever it was before), feasted during the Godfall. This is somewhat odd, due to the Golden Tapestry only appearing recently.
"Perhaps the authority they wield is a misguidance on the Gellians part" - Madam Juno (paraphrased)
Amulets go from "fleshy" and unnatural feeling, to life-like and somewhat beautiful.
Cecilia Hense thinks highly of Raniero. Charm? Magic?
Why does he so strongly want to speak to Madam Juno? Hoping to 'charm' her too?
Jolly Baddock doesn't respect "silver-tongued" men.
The Broods - The moons
Tmrw the elder moon will be new moon
Luthaise and Isidora's tents are still left at camp.
Luthaise, bloodied and beaten, stands over a thrall. Gun in hand and heaving.
Pale look in his eyes, sickly gray eyes. Some disease?
Jolly Baddock asks Deaglán if he had seen 'this' before. Some type of state?
The thralls came for the tents at night. Isidora slept in her tent during the night.
Murk reminds Luthaise of a man back home, Harvester?
Luthais not uncommon of a name in Peacekeepers. Diedrich mentioned a Luthais having passed a while ago.
Thralls were looking for more bodies. They like to take people, but never as aggressively as now. In the morning they walk up the hill with the cropses.
All others are dead or taken.
6 people in total, Isidora and Luthais included.
4 recent drifters, eastern Geld.
Whatever Pale sickness Luthais is suffering, leaves him confused. Unable to remember things and to gauge distances accurately.
Session 9
"It was if every creature felt her power [madam juno]"
Murk protected her for 6 days in the forest.
Madam Juno and Murk awaiting Krag and Twinkle at Hense's estate
Raniero also at meeting, next to Cecilia.
Deter, runs the militia in town. Also present at meeting.
Raniero slightly dressed up. Ornamental shell necklace.
Ruin creatures are planning to raid the town the day after the meeting.
Warden's power is not stable - waxes and wanes with the moon.
Creature in the ruins is planning to attack during a new moon, when the warden is at his weakest.
Hense is aware of Wickten's and Diedrich's disapproval
The Minddar is attacking Yeffield as it's the upper limit of it's abilities.
"Ambition is the Court's flaw"
Amulet, fleshy effigy, black eye (looks like Warden's eye but smaller), held by white feathers (rose-like with eye center)
Madam takes this out
Will connect you to the Warden
It was afraid, and with the state of the moon it is even more afraid
It does not wish to take part in the affairs, self preservation
Will not move it's physical body
Amulets acting as conduits for wearers, connects to Warden
We only need to knock one of it's minds unconscious. Warden will be able to communicate with it in the Dream, and hopefully slay it.
Raniero often goes to the Red Ruins
Raniero claimed to be at Lumeport
Raniero playing both sides?? Claiming to send all his mercenaries to the Red Ruins to deal with the brutes
Otto is spiteful towards Raniero
Krag asking abt the snake that the Warden warned about.
Diedrich chooses not to accompany Krag in his dream to ask the Warden.
Dream takes place in the church, different weather.
Human eyes in the snake, eyes Krag has seen before. Glancing over their shoulder bousyerisly
Eyes of a man rallying a crowd. Otto Wickten.
Bird kills the snake. We should kill Otto?
Session 8
Sallowblood (Fey Blood)
Wretched Blood (Wretch)
Pure Ichor is more of a relic, cannot be found
Travelled through the ground into stone coffin? Sarcophagus?
Half a dozen coffins
Thralls moving around
Stuffing the coffins with corpses
Luthaise was cleaning a sniper rifle
20 gp for Murk
Circus seems tense and tired after the days gone
Jolly Baddock smells of sweat and Pink Orchid
It's not been the best while away
Attacks by the thralls have gotten more intense
Cecilia started posting militia along farmsteads
But she's spread thin. Many have died. Hagslayers have been helping, but Raniero is still missing. Townsfolk havent been agreeing with the Hagslayers. A dozen farmers tried to assault the Fred's house.
The corpses were taken by thralls.
WHAT'S RANIERO'S PART, furthering problems to make sure there's jobs?
Noetker and Ida, new circus members.
Noetker working under Maksym (security)
Ida is training under the acrobats.
Deoglán showed interest in joining, staying at Riverboat.
Griseke, drifter and very capable fighter, needs help. Getting visions. Does not like religion.
Deoglan is a former peacekeeper
There were still attacks yesterday
Deoglan not fuck with priests?
Very war keen
Used to be religious
Came straight from the Santum to the circus? Came to find the circus?
"you wouldn't know it", mountains far away - when asked where he's from
The presence in the ruins is still there
Luthaise (Diedrich knows him)
Peacekeeper for sure
Townsguard waiting outside church.
"Cecilia Hense wishes to speak to the two of you"
Session 5-7
Merrymere, something something
Other provinces under Cecilia's govern
The Wretch reach even Varban's house.
Varban hasn't been there in a long time.
An evil Fey creature controlling these creatures, a foul stench around that area.
Unnatural stuff
Maddened Blood for Ghosts (18 gp/v)
Concentrated scarlet leprosy against Verve (14 gp/v)
Alchemist's Fire
Warden's Holy Water, maybe useful against some Fey creatures, potentially other things
Drifter's Stop
Shop in Yeffield
Run by Clar, Agnes and Greta
Holy symbol - Medicus (flower symbols) [3 gp]
Warden symbols [20 gp]
Something feels sligthly wrong, with Madam Juno gone and us leaving tmrw. A gap will be felt.
Raniero is back for another night of circus
Adventuring stall ladies
and Drifters are at the Circus
Kiggan is Ironil security guy
Gonya another Ironil security worker
Saw Murk running off? Closer to the old road, not town, direction. Wearing backpack and stuff
Piece of paper at his bedroll - "Madam Juno emergency, don't follow"
Draftsman Pascal
Varban knows him well, was a fisher at the start
3 tents and a couple of campfires at the ruins campsite
- Fey covered in chitinous armour (troll) - Moku
- Short human (Oarsmen), rapier and buckler - Isidora
- Older human, no weapons (possibly Gellian) - not with the other two - Luthaise
Ruins have gotten more dangerous recently
Minddar, probably controlling them, due to the scale and amount of thralls. Thralls also indicate physical fear.
Go any deeper and there's not any more thralls, only seemingly on the first few layers.
Deep enough, there's something lurking around there
Something gargantuan, "hundred mouths and hands"
Isidora's brother is still down there, offers to show the way down to the "thing", in return for helping her with her brother.
Brother was a mage, studied in Blumoor
Pushed himself a bit too hard, lost himself in his pursuit for magic. Isidora wants to put him out of his misery.
Pale Water - Silent Isles
Helps against dead things, not necessarily spirits but skeletons
Isidora locked in her brother, as the door is somewhat the entrance to the "real" Red Ruins
Used a plant to reinvigorate a dead soldier.
Fork - right (Marked with chalk)
Fork - middle (Marked with chalk)
2h route
Reach the door
Leads to the cellar of the Ruins
Bloodsplatters and dirty footprints around the door, Varban imagines it's Isadora's group.
Warm light beyond the locked door.
"You have made it far, they are impressed."
Enchanted lumberjack's axe would be good against big tree skeleton
Minddar
Tend to gravitate towards spellhood
Rare, whatever flaws they have are closely guarded secrets
Two or more minds is not always correlated with extra appendages
Make sure to look for the 'other' minds
Physically often not as capable
Luthaise lowk rocking guns
High perception, clocked my speech
Wakes up earlier than the others
Lifeless after reaching ravine.
Isidora guesses it's due to the Fey or monster hunting anything alive.
Unusual to be fully lifeless
Isidora encountered the chattering mass at a bridge
A flickering source of light 200ft away, doorframe > old living quarters or jail cell
Who had set up camp here?
One set of heavy boots - footsteps
A man, looks like a squatter, is a Drifter. Underneath dusty cloak, weapons and vials
Knotted and twisted, fat and ulcerated face. Weapon - Sickle
Something grotesque writhes underneath his cloak
Long life spent consuming Ichor.
Been in the caves for 3 days
Karston Rombert - Gellian name
Here to study/research
Studies Alchemy, Hemotology, Blood, Stuff of Gods
Wears no tunic underneath cloak, lungs look like theyre right underneath the skin. Bloat and writhe visibly.
The Monster is a Guard
Unknown for what
Fey Blood is used as Ichor
Will have it's own set of nasty side effects,
Not really used in Greywood due to societal reasons.
Shortsword worth abt 10 gp
Composite Shortbow + 10 arrows
Lesser Healing Potion
Studded Leather Armor - Deep reddish tint (makes you want to stay away from the corpse)
Lesser darkvision elixir
4 giant centipede venoms and 3 lethargy poisons. A thick fur bedroll but motheaten
Sat on the throne is a pristine skeleton. Polished and bleached bones.
"Heed my warning
I am an avatar of Aleta
Stitcher fo flesh
I am their child
Guard at their treshold.
To know me is to know their whole"
Session 4
Otto Wickten, head of the family in charge of distillery
Holding speeches in the town square, anti-hasglayer
Religious
Consel Wickten, fucking priest Diedrich
Rumours heard from Ms. Bell
Wild Owen is nervous about Jolly Baddock
He seems tense, a bit on edge
Kiggan, trusted security member of the circus standing close to a group of Hagslayers
About 5, with Raniero.
Raniero slams the guy who shouts 'Wretch' after Murk's performance
The tingling got more extreme as I shook his hand.
When Raniero stepped into the tent at the end, the same humming (faint) was felt in the air
Raniero wanted to talk abt the circus and Madam Juno
Eager to know when Madam was coming back
How capable our guards are
Try to find out what Raniero wants
What he wants with the Madam
Pink Orchid flower, relaxing effect when smoking
Smoked in the second floor of the Riverboat
The Adventurers aren't actually from Yeffield, just heard the Red Ruins hadn't been fully looted yet. Only been around for a couple months.
"They're like any ruins"
Mostly spirits, some ichor - fiends (zombie-like creatures, people who have gone mad from ichor usage)
Mages will buy spirits
Anything with Ichor will sell
Adventurers might head to Lumeport to sell, better business there
Occasional wretch, handful of living plants (maybe Fey creations)
Spirits can be warded off with maddened items
Ruins haven't been good for the adventurers recently. There hasn't been much in them lately, spirits been drying up, the missing people dont reappear
Couple adventuring parties ended up just joining the Fishermen.
Some undead skeletal figures, the Verve inside them seem to disappear when killed. A bit more intellectual than most fiends there.
Lumosek (very Greywoot name), apparently he ventured too into the ruins. Only one to survive from a 7 man party. Bit off in the head. Went far into the ruins. Huge Ichor beastial arm.
Adventurers going on another run in a couple days.
Townsfolk talking abt fights, rumour about the circus fighting with the Hagslayers.
Kettlin, silvered hands:
Part of the trainees in Greywood. "Wasn't for her". Wasn't allowed to leave with her knowledge. Greywood recruit "way too young".
Lubosek
Whatever's deeper in the Ruins, stay out
In fact just get out of town.
Leaving town tomorrow for Lumeport
Think the Hagslayers do fuck all
If anything comes too close to town, they supposedly take care of it.
Cecilia opinions
Understand the necessity of employing the Hagslayers to help with the wretch.
Otto might be a better fit according to some, someone more pious.
Raniero rumours from the Riverboat
Outside talk with tall and broad aventurer Elma, bloodshot left eye (ichor?)
Not seen Raniero ever fight, apparently he's not around much.
Hagslayer took insult about mean talk abt Raniero
He disappears for abt a week at a time.
- Going with the church?
- Taking a boat heading north to the ruins?
- Nothing within a week's travel time north
Otto Wickten is definitely rich
Cheating rumour spread by the Hagslayers possibly?
There is a snake in this town, trust not the one who's love is false
Stork from Krag's dream
Mister Varban, 'Old Varban', Adventurer/Mage figure
Been taking a look at the ruins
Jolly Baddock has seemed tense lately. Especially after shouting at the security person. Seemed shaken after opening the circus last night.
Session 3
A group of adventurers who were in the Red Ruins that day (19th)
Scrappy armors, talismans and trinkets
Extreme proportions and warped forms because of Ichor usage.
Another table of 4 adventurers, all human (presumably Geld)
Blond tall spindly guy - cloaked
Short woman - big brawny (ichor)
Guy with black hair
Old cloaked man
No common sigil or emblem
3 people willing to work, 5 gp to be paid to each
Gellian man Detert (from the original adventuring group)
Kettlin (silvered hands, torture method for mages)
Bedend [very gellian] - Spellcaster, heavy robes, charred fingers, no crown
Ruins:
Blumoor ruins are more dangerous but better loot
Daylight areas are mostly kept to, tunnels hide worse fears
Got Pet Rock from market (Yeffield)
Souls and Spirits underneath the ground of the Parish garden.
Introduce us to the Warden, the Saint
Substance in the censer will calm and enduce sleep, pale smoke
We all make contact in a circle as we fall asleep
Effortless transition into dreaming
Liminal space, blue sky and green lawn (infinite)
Twinkle used to experience different landscapes
We're not dreaming together, we're experiencing the Priest's dream
Could be considered magic. Priests tend to have magic capabilities in some capacity, some command over verve
The ground starts to calmly erode and tear into a new landscape, a Ruin. Forest with old oak trees. Large hill with old castle, perched apon the battlements - a large bird. Distance feels null when thinking of the bird.
Murk meets its gaze
The Warden - one of the 13 Saints. Watches over 'us'.
Warrior made out of branches, armour, flesh, grafted creation, huge, wielding massive club with a steel symbol. (Crown of Daggers symbol). Not a wretch, but a Fey creation.
Arcana rolls:
Fey creation, Krag's seen similar in the warfront, hate fire.
"They have felt you dreaming Diedrich. And you have brought others with you now."
Diedrich - Priest
"I am no wretch. I am grafted of branch and bone. I am perfection."
"Little dreamers, I have you seen as well. They have seen you as well."
Why is the Court of Daggers in Yeffield? They cared abt the Priest, are they after the priest or Saint?
Diedrich hadn't met these before. Something in the Red Ruins is creating these. Keeps meeting Diedrich in the dream. He's dreamt too much to go unnoticed.
Something in the Red Ruins is creating these creatures (with a CoD marking)
Warden shows Diedrich a creature, a dreamer/scholar/artisan, takking wretch and lost adventurers into foul creatures. Making an army?
This is what Madam and Diedrich spoke of. Home to something new and disgusting.
Hagslayers and Cecilia dont necessarily trust the visions that Diedrich get.
Diedrich has spoken with Cecilia abt these matters, Cecilia would wish to go herself if she could. If she saw the field corpses, she'd march people to their death.
Madam Juno spoke with Cecilia when circus first arrived. She wishes to lead a military force into the Ruins. Why she doesn't interfere with the Hagslayers, she's hoping they'll help in turn.
Madam cannot make her mind on the choice.
Session 2
Dream
ethereal liminal
where people used to pray
Maksym wants us to stay and watch the circus
Madam Juno chooses to confine in Murk cause of his ability to dream. (possible means of communication?)
Something inhuman about the sheer sweetness of her voice
Madam Juno has been having a dream - asking Murk to act on it
About a man in Yeffield, unsure who it is. Old and carries a book. He's wise and dreams often. Madam Juno wants him to be found and brought to the circus.
Should be eager to meet Madam Juno
Rotten wooden walls surround Yeffield. Abt head height.
Notably different armor between the townsguard and Hagslayers
Wheat wreath symbol.
Market selling red ruin things
Come back tomorrow for pet rocks
Family ruin of a family from the old world.
Two wings stretching out from the center.
Drifters from the Red Ruins coming in the evening, bringing treasure.
Taverns in Yeffield:
The Fredricks House, do not go there. Assumed to not be friendly towards Harvesters.
Chief of the Hagslayers stays there, old man.
The Riverboat, tavern that stands out
Old man owns the Riverboat. Hans works the bar.
Hans,
Two-floored building. White and red roof (typical Yeffield)
Yeffield only really has one road going in and out, river is on opposite side.
Weekends are kinda Geld exclusive.
Lumeport west, big trade relation with Yeffield.
Draft Crabs!!
Transportation system
Also common in food, some bred purely for eating.
Crab Juice - Salted seafood broth
Fishermen, farmer, priest!!
Priest - By the church, not a fan of drinks. To the west, outside the walls.
Hemse, family that runs the town. Cecilia runs it mainly. Dad is still around
Church
Weatherwane with eye symbol
The Warden
Young blondie, human male. Long white pale blue robes
Sermon in two days
Private sermon the following morn
Priest
Speaks strangely as he knows us a bit
Hagslayers leader was talking to someone in his room
Short man, slightly taller than Twinkle
Pats his knee when standing and sitting
Claims to have no quarry with fey, the war does not concern him.
"If he's lying to you now, he's been lying the whole time", no discernable break of character
Raniero - Chief of Hagslayers
Slight hum in the air as I touch his hand. Lessens as I let go.
Starts talking in the room again as I leave (empty room??)
Ms. Bell spends evening in the Fred's.
Session 1
15th of Tangi 547 AG
Maksym didnt approve of the carnaval going this far north
Wretch (monsters), coming from north, ichor induced creatures from the Sea of Dreams.
Towns usually tend to have an issue with these things, we've been helping best we can. This has meant that the more north we go, the more the carnaval has helped.
No clear indication of what's in Yeffield that drew us here.
Yeffield has a mercenary group hired to help
This is a trend in all of Geld > as less money is going into military or guard.
As such they hire mercenary groups from Greywood or Council of Oars.
During our travels, Wretch have been varying degrees of tough, ranging from manageable to huge lizard that Madam Juno fought off.
River between border of Geld and Greywood that has water from the sea of dreams.
Yeffield is known for it's whiskey
Wickten family - well known name
Centered in this region, somewhat found in the capital.
Murk's dream
Belltower in a church - parish church
Misty small town, white buildings, red roofs - Yeffield
Warm inviting presence around the church
Far to the north, the Red Ruins
Before Godfall, several days from Yeffield but still the closest settlement
Big important soul/verve there
Dog (breed from Grassmere) pulling Krag's cart
Axel
Madam walking in the night, bohemian robes, out of the circus grounds. Seen by Krag.
Jolly Baddock finds Maksym too cautious, and Maksym finds Jolly Baddock too careless.
Muscular woman, armoured, weathered skin (presumably Oarsmen) - Amalia
Wearing trinkets and baubles in her armor and in her messy hair. Teeth, bone shards, etc.
We assume these are the hired help based in Yeffield.
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