You generate a barrier of elongated femurs that protects you.
You enhance the gravitational field around your body, allowing you to jump higher and farther.
You fire a projectile of condensed gravitational force toward a creature you can see within range.
You blow on a whistle, releasing an inaudible sound. Choose a point on the ground within range; when a creature enters the range of the point they are ambushed by an eldritch maw.
You conjure a cocoon made of cartilage and bones, which protects the creature that dropped to 0 hit points.
You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.
You tap into the eldritch forces of the universe, gaining heightened senses and the ability to see beyond the veil of reality.
You roll bones, allowing fate to give you an omen of the future. Roll 1d6.
You grow a long, scorpion-like tail made of sharpened bones.
You create a portal to the cosmos and send asteroids hurtling through it.
You cause a cage of cartilage and bones to erupt from the ground that surrounds a 10-foot-radius sphere centered on you. The bones are thick and provide three-quarters cover to creatures inside and outside.
You drain the bone marrow of a creature, attempting to steal its life force and transfer it to another creature of your choice.
You destroy your surroundings to break your foes.
You touch the corpse of a humanoid, and visions of its descendants come to you, as ephemeral spirits scour the world. You learn how many living relatives the humanoid left behind and if they have any living descendants.
You create a violent star shower.
You slam the ground with the palm of your hand, causing pillars of lightning to erupt from the ground beneath your foes.
Using a ritual of ancient magic, you distort the gravitational balance of an enclosed space of your choice for the duration.
You coat your hand with vicious osteomancy and remove a creature's limb.