Fighters Guilds
The fighters guild consists of multiple branches mostly for military or Mooreguard positions, almost all types of melee fighting styles are represented throughout many outlets.
The Mooreguard
Although not a guild, Thalindor’s elite policing force does offer training opportunities for all sorts of weapon masteries.
Tasked with protecting the guilds and enforcing the councils’ laws, the Mooreguard often hires capable warriors to strengthen their ranks and offers
Highmarshal Renard Greystone:
- Role: Leader of the Mooreguard.
- Background: A decorated war veteran chosen to lead the force for his unwavering sense of justice.
- Personality: Stoic, honorable, and incorruptible.
- Motivation: Maintain peace and protect Thalindor’s citizens from guild corruption.
Investigator Solenna Vey:
- Role: Lead investigator for high-profile crimes.
- Background: A former adventurer with a knack for uncovering secrets.
- Personality: Intelligent, resourceful, and tenacious.
- Motivation: Expose corruption within the guilds and councils.
The Radiant Order
Guild of Noble Warriors Aspiring to Paladinhood
The Radiant Order is a revered institution that trains warriors in martial skills, discipline, and devotion to their chosen ideals or deities. Membership is a sacred commitment, and many strive for years to earn their place.
- Values: Honor, duty, and selflessness. Members swear oaths to uphold justice and defend the innocent.
- Structure: A hierarchy led by a Grandmaster, with ranks based on deeds and trials. Mentorship is key.
- Headquarters: A grand fortress-temple near HighMoore, known as Lightspire Keep.
- Purpose: Train future paladins and champions to serve the gods, the people, and the kingdom.
The Iron Fang Brotherhood
Mercenary Guild for Freelance Warriors
The Iron Fang Brotherhood is a loose coalition of warriors, sellswords, and bounty hunters. Members value freedom and personal gain over rigid codes of honor, though some adhere to a personal sense of morality.
- Values: Pragmatism, loyalty to contracts, and independence. Members thrive in the gray areas of morality.
- Structure: A loose hierarchy led by a Guildmaster, with no strict code of conduct—respect is earned through deeds.
- Headquarters: A bustling guildhall in HighMoore, called The Broken Blade Tavern, which doubles as a recruitment hub.
- Purpose: Provide a home for freelance warriors, mediate contracts, and protect members from exploitation.
NPCs for The Iron Fang Brotherhood:
- Guildmaster Garran "Ironjaw" Velthorne:
- Role: Leader of the Iron Fang Brotherhood.
- Background: A battle-hardened mercenary with a storied career, Garran earned his nickname after losing part of his jaw in a duel, now replaced with a steel prosthetic.
- Personality: Gruff, shrewd, and fiercely protective of his guild members.
- Motivation: Ensure the Brotherhood remains profitable and respected in the kingdom.

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