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The Broken Worlds

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An ancient war was waged beyond the memory of mortals. In this forgotten time, dragons scorched the sky and giants shook the earth. These mighty races struck at one another, until at last the gods could take it no longer. At last they intervened, forging new worlds and casting the belligerent combatants into these off-shoots.   Within the Dragons' world, few remember the giants. Dwarves reference huge creatures that led armies against their Metallic matrons. For the Elves, it has only been a handful of generations since their migration to this world, and their elders secretly prepare for the day the war resumes. Goliaths, hailing from a land far to the north, worship gods that walk on clouds.   Other, younger races cannot recall any other world. Humanity worships their gods, builds their monuments, and conquers their enemies. The Gnomes eagerly explore the potential applications of arcane magic. On a series of islands, the Goblin races begin to spread an empire under a charismatic new ruler.   Life is hard under the dragons; the Metallics are cold and distant, while the Chromatics lord over their domains while struggling not to wage open war upon one another. Mortals must still struggle with monstrous creatures, but are otherwise free to build their own nations. The fate of the Dragon World rests squarely upon their oft-fragile shoulders.   Yet the Giants, with their Ordning, remember the Dragons. Within their own world, they have prepared for a war that, to them, never ended. The mortals in their own world are carefully controlled slave-vassals, ready to serve against an enemy they have never known. Soon, the Giants will be ready to break through the barrier between worlds and strike at their ancient enemies once more.   And in the dark, other things unknown to both worlds lurk...

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