Player Races
Humans
Main Article: HumansRarity: Common
Humans make up the vast majority of civilized beings on Haven. They live in all corners of the world in many different cultures and societies.
Half-Ogres
Main article: Half-Ogres.Rarity: Rare (1 in 300)
Half ogres are the descendants of humans and Ogres. Such unions are not usually very happy ones but the resulting children usually make for functional members of society. They are stronger than humans but are somewhat less intelligent. They also have an innate resistance to most magics and a strong constitution.
Cambions
Main article: CambionsRarity: Rare (1 in 300)
Cambions are the result of a union between a human and a Demon or the result of some infernal curse. Either way the result is a child is afflicted with an unnateral appearance, an inherent darkness and innate access to magic. Cambions are usually feared and reviled because of their tendency to fall to their darker urges.
Nephilim
Main article: NephilimRarity: Very rare (1 in 1000)
Nephilim are children that either have some divine ancestry or were blessed by the gods with a celestial gift. Nephilim have a halo around their head that they cannot hide and sometimes unnatural features and are usually seen heroes and saviors with heavy expectations placed upon their shoulders.
Nephilim are innately capable of amount of magic due to their celestial gifts.
Nonhumans
Across its history, the world of Haven has collected a variety of mortal species.These individuals are not very numerous compared to the majority human population and stay mostly to themselves. They are often not very trusted by wider society as well, meaning they are mostly present at the fringes of human society, if at all.
Still they are not particularly despised, as they simply aren't numerous enough to have a major impact on society.
Dvuergr
Main article: Dvuergr.Rarity: Very rare (1 in 1000)
Dvuergr are a species of tough humanoids similar to humans. They are famous for their artifice. They have built the city of Bergheim in the sky road mountains of Haven.
Dvuergr are notoriously stubborn tough and strong but they are also generally slow and cumbersome and cannot swim.
Khuzu
Main article: KhuzuRarity: Very rare (1 in 1000)
The khuzu are a race of civilized insectoids. They look and act in ways very different from humans and as a result are seen often as barely more then monsters, when they are in fact very polite, dutiful and industrious. The Khuzu inhabit the city of Madena in the Kharak Desert.
Khuzu are posessed of four arms as well as a tough carapace.
Lizardmen
Main article: ShanneansRarity: Very rare (1 in 1000)
Lizardmen are a barbaric tribal people native to the Beastlands, though some of them have come to Haven during the Tremors. They generally do not get along well with organized society, as they feel out of place in such an alien environment.
Lizarmen are gifted with natural weapons and armor, as well as being well adapted to living near water.
Sidhe
Main article: SidheRarity: Very rare (1 in 1000)
Sidhe are long-lived, human-like, curious creatures. Old Sidhe rarely get involved with the affair of other worlds, so the ones that can be found on Haven are mostly young sidhe, looking for adventure, excitement or something to get invested in for the forseeable future.
Sidhe are innately magical, but must operate under strict restrictions in their every action.
Traits:
Nonhumans can have varying traits. Their strengths and weaknesses similarly differ. Check out their own articles if any in particular interest you.Remove these ads. Join the Worldbuilders Guild









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