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Magical Jewelry

Contained in this article will be a series of minor magical jewelry, many of which are considered common by magic practitioners.

Circlet of Light

This circlet of silver and steel, inlaid with riftstone is a very simple item, usually the first item a sorcerous apprentice creates.
It is capable of producing light at the command of the user. This may be to simply light up the owner's environment to allow them to see in dark areas or to produce bright flashes to blind an enemy.

Portable Ward

While wearing this item, the wearer is immune to magic that allows others to extract information from the wearer or communicate with the wearer telepathically.
The ward also disrupts any attempts at scrying and other forms of divination magic targeting the wearer, though it does not completely nullify them.
Take note that the Portable ward heats up while it is blocking any outside influence and can burn up and be destroyed if the force attempting to overcome it becomes too great.

Ring of Magic Detection

This Ring was created as a useful tool to broaden the arsenal of sorcerers.
The Ring glows near sources of power or ongoing magical effect, with the strength and colour of its glow giving information on the type and intensity of magic.
If the ring begins to shine brightly, you're probably too close to a major source of power.

Ring of shielding

This Ring was created as a contingency and emergency measure by a sorcerer.
It can be used at a moment's notice to project an arcane barrier around the user to protect them from harm. After being used in this way, the ring needs to be recharged either by having it absorb traces of pure riftstone or by a trained mage.

Ring of sustenance

A Ring of Sustenance is a seemingly simple gold band, adorned with a saphire.
The ring is infused with a mixture of arcane and necromantic magic. While wearing this ring, the wearer requires no food or water, and only half the sleep it normally would without wearing the ring.
However, extended wearing of the ring has detrimental mental effects, making relying solely on the ring for survival a last-resort.
Day Effect
1-7 None
8-14 Irritability, paranoia
15-25 Inability to stay still, Nervous tics such as scratching or mumbling.
26-33 Increased aggression, rage, insomnia.
34-40 Inability to distinguish friend from foe, reduced ability to feel pain.
40+ Inability to sleep, hallucinations, Insanity
After removing the ring, its effects may persist for several days, if not weeks, based on the creature's mental fortitude and the progression of its mental decay. If a creature has been wearing such a ring for several years, it may not be able to return to sanity ever again.

Rings of sustenance are favored by sorcerers and priests during long sessions of intensive seclusion and study. Unfortunately, if an ambitions scholar forgets the time, they might find themselves becoming a deranged lunatic browsing the same tomes continually, unable to retain the knowledge, yet unaware of that fact. There are far too many horror-stories and cautionary tales associated with such a seemingly innocuous item.

Ring of Telekinesis

This Ring was created as a useful tool to broaden the arsenal of sorcerers. Inscribed in the material of this ring is simple applications of telekinetic force, allowing the users to push, pull or move small objects at a distance with simple gestures- handy if you wish to grab an object from across a room.

Appearance:

These pieces of jewelry are usually made of various metals such as iron, silver, Starmetal and Riftstone.

Item type
Magical

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