Shedding Vicar

Armor is weak, clothing is sin, and skin an abhorrent vanity. King Sigfum's hubris needs to be stripped from the lands, from our bodies. As skin is shed and scabs are peeled, the day when the wounds don't heal is the beginning, and we must seek absolution. The first peel is always the worst, but remember: at the end of pain lies the promise of true vindication.  

Features

Begins with 1d6×10 silver and d4 Omens. HP: Toughness + d4  

Abilities

On the edge of death Roll 3d6-2 for Agility.   Monstrously unnerving. Roll 3d6+2 for Presence.   Roll d8 on the weapon. You can never wear armor or coverings.   Pain is either a stranger or your constant companion; regardless, you are not bothered by any amount of it. You begin with d2 unclean scrolls and one blessing.  

Your first peel (2d6)

 

Blessings (d6)

  1. Skin Whip. Once daily, you may pull a thread of skin from the top of your head to an extremity. It is elastic and tough and may be used as, for example, d10 ft. of rope or a whip (d6, DR10 to kit, breaks if it does maximum damage).
  2. Bloodwrit Esoterica. Peel a slab of your skin, lowering your Toughness by d3. The bloodied side is marked with heinious glyphs functioning as a random unclean scroll. Should your Toughness reach -6 this way, you die. You may reattach and dispel the slab to regain the lost Toughness.
  3. A Fair Barter. Shed skin or scab to tap into a higher power. Trade 1 HP damage for +1 to a test roll, maximum 3.
  4. Blood Eagle. Your broken back births a black eyed viscera-covered wing-demon who seeks eyes to feast upon. Each time the Blood Eagle attacks a target, roll d6, plucking d2 eyes from the target on a 4-6. A 1-3 means the hawk is captured; try again next round. A second 1-3 means the hawk is killed an cannot be summoned again.
  5. Holy Moulting. You twist away and out of your wretched skin, entering the world anew, uncovered and glistening red. This way, you may escape grapples and shackled or reduce the damage of an incoming attack to 1. Once freed of your skin, your strength is reduced d3 (minimum -6) until re-donned.
  6. Blood Trail. The scent of blood always finds you, and you it. You are able to track another Shedding Vicar or any wounded creature who has passed by within a week.

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