Sacrilegious Songbird
Always the bringer of unwelcome sounds, your vocation as a bard left you destitute and disreputable... until the rueful day when a being of impious character made you the deal of a lifetime. Your soul may be screaming, but your throat sings sweetly, and your purse ever sweeter. A small price to pay.
Features
Begins with 4d6×10 silver and d2 Omens. HP: Toughness + d6Abilities
Amplified personality. Roll 3d6+2 for Presence. Set for an early grave. Roll 3d6-2 for Toughness. Roll d6 on the weapon table and d3 on the armor table. You carry an aura of unnatural charm everywhere you go, capable of unsettling foes and calming friends, spend a use of your daily Powers to add or subtract d6 to any Morale check. When you made your life-and-soul-altering deal, you were gifted one (1) accursed instrument.A deal was struck (d6)
- In an outhouse just outside Grift .
- Hiding from guards in Bentburgh .
- In a Waesthold noble’s bedchamber.
- Dreaming in a disremembered ditch.
- In a Finsterburg prison cell.
- Minutes from freezing to death on the way to Fellwind .
Accursed Instruments (d6)
- Gutpipes of Destiny. This amalgamation of sown, hairy gutsacks feature extruding bone pipes for you to blow on. When doing so, listeners of your choosing are filled with unearthly hunger, as if they hadn’t eaten for a week.
- Hurty Gurdy. Cranking this stringed thing of wood and gore emits a droning sound that hurts the ears of creatures that fail a Presence test against DR12. The first round played, it deals d2 damage, increasing to a d4 and beyond on subsequent rounds.
- Spinal Husk. When beating this drum made from a hellion’s shell, roll 2d6. 6-10 Everyone except you tests Agility against DR14 or falls prone. 11 Choose d4 creatures that can hear your drumming. Their spines break like twigs. You cannot use the drum again today. 12 Your ears won’t stop ringing; you are deaf for the next 24 hours. Also doubles as a shield.
- The Devil's Aquifer. The horn of a beelzebubonic creature from the deepest depths of the Crimson Sea . When blown, the lungs of your enemies fill with seawater, should they fail a Toughness test against DR14; a round must be spent expelling it before doing anything else.
- Mouth-to-Mouth Organ. Play this bony mouth harp to make a broken listener instantly recover d4 HP. They cannot speak until their HP is fully recovered.
- Lute of the Acute Brute. When strummed, the sound of this axe-shaped (d8 damage) instrument makes the Strength and Presence score of anyone hearing it swap scores for the next d6 days. Repeated listening has no effect.


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