Gutterborn Scum
An ill star smiled upon your birth. Poverty, crime and bad parenting didn’t help either. In your community an honest day’s work was never an option. Not that you ever tried, what are you, some kind of mug? A razor blade and a moonless night are worth a week of chump-work.
Features
Begins with 1d6×10 silver and d2 Omens. HP: Toughness+d6Abilities
Small. Roll 3d6−2 for Strength. Stealthy. All Presence and Agility tests have their DR reduced by 2 (normal tests are DR10 instead of DR12). Roll d6 on the weapon table and d2 on the armor table.Bad Birth (d6)
- Dumped onto a moving shit-cart still in your birth caul.
- Mother hanged from a tree outside of Bentburgh , you fell from the corpse.
- Raised by rats in the gutters of Grift .
- Kicked and beaten beneath a baker’s table in Finsterburg .
- Escaped the Tuveland orphanarium.
- Educated by outlaws in a hovel south of Fellwind .
You also begin with one specialty (d6)
- Coward’s Jab: When attacking by surprise test Agility DR10. On a success you automatically hit once with a light one-handed weapon, dealing normal damage +3.
- Filthy fingersmith: Your snaky little digits get into pockets and pick locks with a DR8 Agility test. You also begin with lockpicks!
- Abominable gob lobber: Your phlegm is viscous, lumpy, vile and ballistically accurate at short range. You can spit d2 times during a fight. Roll a DR8 Presence test for accuracy. Targets are blinded, retching and vomiting for d4 rounds. Anyone witnessing this—friend and foe— must make a Toughness test to not also vomit. PCs test DR10 and enemies DR12.
- Escaping fate: Every time you use an omen there is a 50% chance it is not spent.
- Excretal stealth: You have an astounding, almost preternatural ability to hide in muck, debris and filth. When hidden in these conditions a DR16 Presence test is required to notice you.
- Dodging death: You are so unpleasant, irrelevant, disgusting and vile even Death would rather avoid you if it can. On death, if there is even the slightest possibility that you survived, there is a 50% chance that you did. If successful, after 10 rounds you pop back up with d4 HP and an unlikely explanation of your escape.


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