Elusive Elf-Blood

The elves have fled or perished in the wake of THE END. Very few of your people are left and most are melancholic and wallowing in poetic self-pity. What is eternal life and thousand year knowledge in the face of inevitable destruction? A pitiful gift wasted on a doomed soul like you.  

Features

Begins with 2d6×10 silver and d4 Omens. HP: Toughness + d6  

Abilities

Ethereal. Roll 3d6+1 for Agility and Presence. You need only rest for 4 hours to receive the benefits of a full nights rest.   Fragile. Roll 3d6-2 for Toughness.   Roll a d8 on the weapons table. Roll a d2 on the armor table.    

Elven Origin (d6)

  1. Distant Inheritor. One of your ancestors was an elf and now her power surges through you. You eternally struggle to match her greatness.
  2. Half-blood. One of your parents was an elf, and left you and your other parent to die in the apocalypse. You struggle with feelings of betrayal.
  3. Moon-Elf. Once great scholars and astronomers, now reduced to nothing. How does it feel to see your people crumble?
  4. Wood-Elf. Protectors of the natural world. Little true nature is left and all is corrupted. All you fought for is now sick and dying.
  5. Ash-Elf. Proud and tribal, now all are gone except you. The last ash-elf. Loneliness consumes you.
  6. Dark-Elf. Deep subterranean cities were once your home, now collapsed and forgotten. You are a stranger to these weak and pathetic surfacers.
 

Gift of Elf-Blood (d8)

  1. Premonition: You have seen the truth. Roll a d20 every morning. At any one time, change a d20 roll with your result.
  2. Owl Companion: Your crafty almost-intelligent owl is loyal only to you. Even without shared language, you understand its cries as it keeps watch, scouts and swoops to attack foes. Attacks/defence DR10 (claws/bite D4) HP 8.
  3. Shadow strike: When attacking by surprise test Agility DR10. On a success you automatically hit once with a light one-handed weapon or bow, dealing normal damage +3.
  4. Evasive: You are hard to hit in combat (Defence DR10). Agility tests to stealth have their DR reduced by 2.
  5. The Stars Tell All: Roll d4+2 for omens. Say something pretentious every time you use one.
  6. What do your elf-eyes see? Presence tests to see or hear have their DR reduced by 2 (normal tests are DR10 instead of DR12).
  7. Absorb Pain: Once per day, use a power to heal a creature d4 HP. You then lose 1 HP.
  8. Eldritch Revelations: Once per day recall the knowledge of a random scroll (roll 1d4, 1-2 sacred, 3-4 unclean). You lose this knowledge next morning.
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Class written by: HankMcShank/W4ND3R3R

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