Elusive Elf-Blood
The elves have fled or perished in the wake of THE END. Very few of your people are left and most are melancholic and wallowing in poetic self-pity. What is eternal life and thousand year knowledge in the face of inevitable destruction? A pitiful gift wasted on a doomed soul like you.
Features
Begins with 2d6×10 silver and d4 Omens. HP: Toughness + d6Abilities
Ethereal. Roll 3d6+1 for Agility and Presence. You need only rest for 4 hours to receive the benefits of a full nights rest. Fragile. Roll 3d6-2 for Toughness. Roll a d8 on the weapons table. Roll a d2 on the armor table.Elven Origin (d6)
- Distant Inheritor. One of your ancestors was an elf and now her power surges through you. You eternally struggle to match her greatness.
- Half-blood. One of your parents was an elf, and left you and your other parent to die in the apocalypse. You struggle with feelings of betrayal.
- Moon-Elf. Once great scholars and astronomers, now reduced to nothing. How does it feel to see your people crumble?
- Wood-Elf. Protectors of the natural world. Little true nature is left and all is corrupted. All you fought for is now sick and dying.
- Ash-Elf. Proud and tribal, now all are gone except you. The last ash-elf. Loneliness consumes you.
- Dark-Elf. Deep subterranean cities were once your home, now collapsed and forgotten. You are a stranger to these weak and pathetic surfacers.
Gift of Elf-Blood (d8)
- Premonition: You have seen the truth. Roll a d20 every morning. At any one time, change a d20 roll with your result.
- Owl Companion: Your crafty almost-intelligent owl is loyal only to you. Even without shared language, you understand its cries as it keeps watch, scouts and swoops to attack foes. Attacks/defence DR10 (claws/bite D4) HP 8.
- Shadow strike: When attacking by surprise test Agility DR10. On a success you automatically hit once with a light one-handed weapon or bow, dealing normal damage +3.
- Evasive: You are hard to hit in combat (Defence DR10). Agility tests to stealth have their DR reduced by 2.
- The Stars Tell All: Roll d4+2 for omens. Say something pretentious every time you use one.
- What do your elf-eyes see? Presence tests to see or hear have their DR reduced by 2 (normal tests are DR10 instead of DR12).
- Absorb Pain: Once per day, use a power to heal a creature d4 HP. You then lose 1 HP.
- Eldritch Revelations: Once per day recall the knowledge of a random scroll (roll 1d4, 1-2 sacred, 3-4 unclean). You lose this knowledge next morning.


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