Dire Hunter

Forever the hunter, never the prey. Your upbringing failed you, leaving you to learn quick to survive in the Dying World. Raised amongst beasts and wildkin within the wilderness, starved amongst a sea of sand and cragged rocks for a lifetime. You wear the corpse of the creature that stalked your childhood as a grim memento.  

Features

Begins with 1d6 × 10 silver and d2 Omens. HP: Toughness + d6  

Abilities

Light footed and ready. Roll 3d6+1 for Agility and Presence.   Cadaverous Roll 3d6-2 for Strength.   Roll a d10 on the weapons table (you also start with a bow) and a d2 on the armor table. You are illiterate, raised in seclusion.   You carry an arcane quiver which continuously replenishes its magical charge. Daily you can harness two randomly determined effects and can imbue a total of d4 arrows/bolts. If unused they lose their arcane nature after 24 hours.  

Ruinous Mantle... (d6)

  1. A hooded cobra over your head, running down your spine.
  2. Like a crown over your shoulders, gnarled and bent, the horns of a troll.
  3. A blood-scarred avian skull, tattered feathers edge your cloak.
  4. A necklace of teeth and bone, gathered from everything and everyone that tried to harm you.
  5. Boots made from another creature, your footprints become a warning.
  6. A mosaic of the myriad of scars from your eternal hunt.
 

Arcane effects (d8)

  1. Rift bolt: Part of your essence is imbued into the arrow; you disappear immediately when the arrow is loosed and materialize at the point of impact.
  2. Ashen thorn: A carved branch from a gnarled Daerwold tree. Any damage the target deals will be halved for d6 rounds.
  3. Red-nova: Embers shower the target in a blaze, dealing an additional d4 damage to them and anything in its melee range.
  4. The Bergen shadow: A non-lethal arrow overwhelms the target's mind with obsidian smoke; it passes out for d6x10 minutes of until attacked. The arrow disappears moments after impact.
  5. Bloodletter: Marked and bleeding, for d6 rounds any damage dealt to the target is increased by 2.
  6. Eclipse: Madness fills the eyes of the target, visions of daemons and their own doom. For d6 rounds they can only see 5 foot in front of themselves.
  7. Scaled lance: Bearing the form of a serpent, this arrow animates once fired to attack its target. Live snake: HP 4, Bite d4.
  8. Sin-seeker: This arrow traces the ephemeral guilt of its target; their efforts to hide are wasted. This attacks always hits, none are without SIN in the DYING WORLD.
Class written by: Chalkdown & Djuun

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