Accursed Inheritor

A person of unremarkable descent, by pure chance afflicted with an ancient curse. Now you cannot help but obey the vile commands of the curse’s deranged will. Its power is addicting, ever present in your slowly deteriorating thoughts.  

Features

Begins with 1d6 × 10 silver and d4 Omens. HP: Toughness + d6  

Abilities

Painfully average. You adjust no abilities.   Accursed. There is no way to get rid of your accursed instrument. Death seems the only relief. Maybe.   Roll a d6 on the weapons table. Roll a d3 on the armor table.  

The instrument of your Curse (d10)

  1. You found a black metal mask affixed to the face of a long buried corpse.
  2. Upon a tainted altar lay a gem encrusted sword (d8 damage).
  3. A crown of thorned branches once graced a prophet. You found it adorning a lone, weathered skull.
  4. An obsidian stone dagger (d4) stuck from the fresh wound of a formidable but dying daemon.
  5. An insane, prophetic Familiar snuck into your home, proclaiming you are its long lost master. It will not fight, but also seems immortal.
  6. You came upon a creepy, malformed, Toy-doll. It wasn’t there, mere minutes before you found it. How did it get there?
  7. A foreign merchant sold you an Ingraved Skull. Why did you buy it? You can’t recall.
  8. Your parent or mentor passed this runed, bloodstained axe to you. The same day, he or she passed, kicking and screaming, proclaiming bloody hell and damnation.
  9. You found a pristine, dark metal hauberk (medium). It’s previous owner, a blackened, burnt corpse did nothing to stop you from stealing it.
  10. You killed your friend to obtain his family heirloom ring.
 

Your Curse (d6)

  1. Hunger of Ammyt. Unending hunger consumes you. You devour yet you grow emaciated. You must consume twice as much food and water and cannot resist leaving food if presented to you. All Agility tests have their DR reduced by 2 (normal tests are DR10 instead of DR12).
  2. Utterances of the Crawling Dead. You hear the dead speak. Their ravings are mad and disorienting but some hold ancient, dark truths. All Presence tests have their DR increased by 2 (normal tests are DR14 instead of DR12). Each midnight you know the secrets of one random unclean scroll. You can use this power 1 time a day in up to medium armor and don’t roll to avoid Arcane Catastropes .
  3. Degradation of Flesh. Your flesh starts to decay, slowly turning you into a ghoul. The sight and stench of death make social interactions difficult. You may consume rotten, tainted or poisoned food and water without problem and increase your max hp by 3.
  4. Black Seeds of Vengeance. Blood. Blood. BLOOD. You become consumed by the lust for bloody vengeance, flying into mindless rage. Once someone deals damage to you, you cannot target any other creature and must do everything in your power to kill it. Your weapon attacks deal 1 extra damage but you cannot use scrolls during this time. This lasts for 1 day or until you kill your target.
  5. Blessing of Erra. You wear disease and plague like a crown. You suffer from a form of leprosy that only slowly kills you. All Toughness tests have their DR increased by 2 (normal tests are DR14 instead of DR12). You cannot get infected and those you touch (strength DR12 test) must make a toughness test (DR12) or become infected. Creatures being infected in this way are immediately dealt 3 damage.
  6. Cloak of Ba’al Zebul. Biting and stinging insects swarm you, infest you, become part of you. You attract a large swarm of various biting and stinging insects. Each day, the insects must feast upon fresh blood, equal to that of a child's corpse. If this hunger is not satiated the insects will turn to you, dealing d4 damage each day you do not feed them. The insects assault all creatures in melee range of you for 1 damage per round.
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Class written by: HankMcShank/W4ND3R3R

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