Archer
The term Archer is used to describe characters who specialize in ranged-weapons. An individual may refer to himself by a more specific name such as Crossbowman, Longbow-man, Slinger, and the like depending on his specific chosen weapon specialization. Regardless of weapon choice, all Archers use similar techniques and abilities.
Archers must select a single ranged weapon type as a Chosen Weapon. With this chosen weapon, the Archer's effective range increases (see table) and he receives a bonus to damage rolls to targets at short range (also on table). An Archer wearing heavy armor or otherwise heavily encumbered loses the benefits of their chosen weapon.
Archers can take Careful Aim with any ranged weapon. By standing very still and taking aim he can increase his effective Dexterity bonus “to hit” by +2 or equivalent to his Archer Damage Bonus if higher (at 11th level or higher). Because one stands still and concentrates intently on a target, the Archer loses any Dexterity bonus to his Armor Class, and he may not move at all during the round.
In addition to the combat related bonuses, an Archer is skilled in the craft of his particular weapon choice, whether as a Fletcher or the equivalent for other weapons. He is able to craft his own ammunition or even replacement weapons given reasonable resources and time, as determined by the Game Master, though he may require the assistance of dedicated weapon smiths or at least those facilities; otherwise having to craft portions of arrows, spear-heads, etc. out of bone, stone, or other suitable material depending on the particular weapon needs.
Career
Qualifications
The pursuit of ranged weapon mastery can be utilized by any base class, however the Archer is limited to weapon choices of that base class. In addition to requirements of his base class, an Archer must have a Dexterity score of 13 or higher.
While technically capable of using any allowed armor of one's base class, an Archer will typically limit himself to light or medium armors (leather or chain mail), as heavy armor generally negates Archer abilities. Archers are experts in one particular ranged weapon which one has certain benefits. Archers may use many magical items, including but not limited to appropriate magical weapons and armor, generally only restricted by one's base class.