Thrain Stonebreaker
Dungeon Diver
Physical Description
General Physical Condition
Thrain Stonebreaker possesses a durable and nimble physical condition, his stocky 4’5” frame built for the rigors of dungeon crawling, a testament to his dwarven roots honed by decades of navigating coastal ruins and disarming traps. His calloused hands, scarred from intricate trap work, reflect his precision, while a miner’s stoop from years underground and a missing ear tip from a mishap add to his rugged resilience, his ruddy skin bearing the marks of his adventurous life. At 227, his sturdy legs and agile movements allow him to maneuver tight spaces with ease, his broad face with a crooked nose—twisted by a trap’s blow—framing deep brown eyes that gleam with a thrill for profit, embodying a warrior shaped by stone and the perils of the deep.
Special abilities
THIEF ABILITIES
- Open Locks - 45 + 10
- Remove Traps - 40 + 5
- Pick Pockets - 30 + 10
- Move Silently - 35 + 10
- Climb Walls - 80
- Hide - 10 + 5
- Listen - 40
Apparel & Accessories
Thrain Stonebreaker’s apparel and accessories embody his rugged dwarven resilience and ruin-diving expertise, featuring a reinforced leather vest with trap-resistant padding that shields his stocky 4’5” frame, paired with sturdy boots designed for uneven ruin terrain and a weathered cloak with hidden pockets for stashing loot. His metal-beaded belt, a nod to his craftsmanship, secures a pair of daggers for close combat, a hand axe for hacking through obstacles, and a light crossbow with a quiver of bolts for ranged threats, alongside a set of lockpicks and a small hammer for trap disarmament, while a satchel slung across his chest holds appraisal tools, rations, and a waterskin, its worn leather marked by years of exploration. A steel earring with a gem chip dangles from his remaining ear, a prized identifier of his adventurous spirit, its glint a constant reminder of the treasures he seeks amidst the perils of coastal ruins.
GENERAL EQUIPMENT
- Thief Pack: Candles (12), crowbar, grappling hook, mallet, iron spikes (12), 1 wk rations, large sack, small lens, Thieves' tools, tinderbox, waterskin, whetstone (Weight 31.2 lb)
- Dungeon Mapper Kit: 10 sheets paper, ink, quill & quill knife, writing board, bag of chalk pieces (Weight 1.2 lb)
Specialized Equipment
- Bag of Holding: This appears to be a common cloth sack about 2 feet by 4 feet in size. The bag of holding opens into an extradimensional space, and is able to hold more than should be possible: up to 500 pounds of weight, and up to 70 cubic feet of volume. A bag of holding weighs one-tenth as much as the total of the objects held within. Any object to be stored in a bag of holding must fit through the opening, which has a circumference of 4 feet. If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever. If a bag of holding is turned inside out, its contents spill out, unharmed, but the bag must be put right before it can be used again. If living creatures are placed within the bag, they can survive for up to one turn, after which time they suffocate. Retrieving a specific item from a bag of holding takes a full round during which no movement may be made.
Mental characteristics
Personal history
Thrain Stonebreaker was born on Deepsnow 25, 2260, in the shadowed depths of an unnamed dwarven hold in the Cold Rise, where the chill of the stone and the hum of ancient tunnels shaped his earliest years, his deep brown eyes sparking with a curiosity for hidden riches. Trained by kin until 2310, he mastered mining and trap work, his stocky frame growing nimble as he navigated cramped passages, his calloused hands earning scars from early mishaps, including the loss of an ear tip that left his crooked nose a permanent mark. This foundation fueled his love for the underground, where he honed his skills disarming mechanisms, a passion that set him apart from his distant hold kin, planting the seeds for a life of solitary exploration.
His journey took a bold turn in 2400 at age 140, when Thrain disarmed a merfolk automaton in a coastal ruin far to the east, a feat that cemented his reputation among dwarven divers and ignited his greed-driven pursuit of profit, his red, metal-beaded braids swaying as he sold rare gems harvested from the automaton's husk. Self-taught in appraisal and ruin navigation, he mapped a complex ruin in 2485, his miner’s stoop guiding him through treacherous traps, though a cave-in that year left him with a crippling claustrophobia that haunts his every step. Cast adrift from his hold’s formal ties, he forged alliances with black-market dealers, his steel earring with a gem chip becoming a symbol of his independence, as he balanced the thrill of discovery with the risks of his avarice.
Now 227 in 2487, Thrain roams Lavonia’s coastal ruins with teams near the city, his weathered cloak billowing as he seeks the next big score, his daggers, hand axe, and light crossbow at the ready to fend off rival divers and goblin looters. The trauma of the cave-in drives him to push past his fears, his gruff chuckles masking a greed that sometimes overshadows his reverence for dwarven ancestors, whom he sees as the legacy behind each relic he claims. Amidst the Demihuman District’s bustle, he finds warmth with fellow divers, his cautious nature keeping scholars at bay, as the trident symbol in the ruins hints at a deeper connection to his past, fueling his relentless quest for treasure and triumph.
Education
Thrain Stonebreaker’s education began under the tutelage of his kin until 2310, where he mastered mining and trap work in the shadowed depths of an unnamed dwarven hold, learning to navigate tunnels and disarm goblinoid mechanisms with a miner’s precision, a skill refined when he lost an ear tip to a trap mishap. Self-taught thereafter, he honed his appraisal abilities by studying the value of ruins’ relics, his deep brown eyes growing sharp at spotting rare gems, while his experience navigating coastal ruins since 2400—culminating in disarming a merfolk automaton—sharpened his instincts for detecting hidden passages and outsmarting deadly contraptions.
Morality & Philosophy
Thrain's morality and philosophy center on a Neutral pragmatism that justifies his relentless pursuit of old relics, viewing them as treasures left by others to be reclaimed rather than grave-robbed, his deep brown eyes glinting with greed as he navigates coastal and gravesite ruins. He believes these artifacts—be it a rare gem or the merfolk artifact—honor his kin’s legacy, arguing that leaving them to rot or fall into goblin looters’ hands disrespects their craftsmanship, a stance that fuels his thrill for profit over sentiment. While others might decry his actions as desecration, Thrain counters with a gruff chuckle that the dead have no use for gold or steel, his calloused hands deftly pocketing relics as a practical duty to preserve their value, balancing his greed with a twisted reverence that sees ruin-diving as a sacred, if self-serving, stewardship.
Personality Characteristics
Motivation
- Thrilled by ruins and profit, driven to outsmart traps
- Achieve a big score and retire
Social
Social Aptitude
Thrain’s social aptitude is shaped by a cautious demeanor toward outsiders, eyes narrowing with suspicion as he deals with scholars or strangers in Lavonia’s coastal ruins, his crooked nose twitching as he guards his loot with a gruff edge honed by years of trap work. He warms quickly to fellow dwarven divers, sharing tales of disarmed mechanisms and rare gems with a hearty laugh, hands gesturing animatedly to build trust among allies like black-market dealers, though his miner’s stoop keeps him grounded in their company. His distrust of scholars stems from their moral judgments on his ruin-diving, yet he proves his worth by evaluating loot or warning fellow adventurers of traps, his steel earring glinting as a subtle nod to those who earn his respect, blending pragmatism with a selective camaraderie that reflects his solitary nature.
Mannerisms
Thrain Stonebreaker’s mannerisms reflect his rugged dwarven roots and ruin-diving life, his miner’s stoop a constant reminder of years spent hunched in tight tunnels, giving him a deliberate, cautious gait as he navigates Lavonia’s coastal ruins. He moves with a slight shuffle, his calloused hands deftly examining every stone or relic with a close, squinting gaze, his deep brown eyes gleaming with promise of treasure, while his nose twitches when assessing traps or loot, a habit born a long time ago. When content, he nods sharply to allies, red metal-beaded braids swaying, and pulls at his steel earring with a nervous finger when faced with confined spaces.

Ability | Score | Bonus |
---|---|---|
STR | 10 | 0 |
INT | 13 | +1 |
WIS | 10 | 0 |
DEX | 16 | +2 |
CON | 13 | +1 |
CHA | 10 | 0 |
- Appraise (INT) - Lvl 2
- Decipher Script (INT) - Lvl 2
- Knowledge - Town Rumors (INT) - Lvl 2
- Balance (DEX) - Lvl 2
- Tumble (DEX) - Lvl 2
- Bluff (CHA) - Lvl 2
- Able to detect slanting passages, traps, shifting walls and new construction (Race)
- Thief Abilities (Class)
- Ability Bonus or Penalty Adjustments (Class)
- Effects of Armor (Class)
- Sneak Attack (Class)
Alignment
Neutral
Species
Age
227
Date of Birth
Deepsnow 25, 2260
Children
Gender
Male
Eyes
Deep brown
Hair
Red, braided and tied with metal beads
Skin Tone/Pigmentation
Ruddy
Height
4’5”
Weight
160 lbs
- COMMON (for this setting, called ELNORN) - The common language of the land, predominantly spoken by humans.
- DWARVISH - The language of Dwarves.
- DRACONIC - The tongue of many serpents and creatures that serve larger wyrms like elder drakes and dragons.