Thrain Stonebreaker

Dungeon Diver

Thrain Stonebreaker was born in Deepsnow of 2260, in the shadowed depths of a dwarven hold in the Cold Rise, where the chill of the stone and the hum of ancient tunnels shaped his earliest years, his deep brown eyes sparking with a curiosity for hidden riches. Trained by kin until 2310, he mastered mining and trap work, his stocky frame growing nimble as he navigated cramped passages, his calloused hands earning scars from early mishaps, including the loss of an ear tip that left his crooked nose a permanent mark. This foundation fueled his love for the underground, where he honed his skills disarming mechanisms, a passion that set him apart from his distant hold kin, planting the seeds for a life of solitary exploration.   His journey took a bold turn in 2400 at age 140, when Thrain disarmed an old automaton in a forgotten ruin, a feat that cemented his reputation among dwarven divers and ignited his greed-driven pursuit of big profit. Self-taught in appraisal and ruin navigation, his miner’s stoop guiding him through treacherous traps, though a cave-in that year left him with a crippling claustrophobia that haunts his every step. Cast adrift from his hold’s formal ties, he forged alliances with black-market dealers as he balanced the thrill of discovery with the risks of his avarice.   Now 227 in 2487, Thrain roams Lavonia’s coastal ruins with teams near the city, his weathered cloak billowing as he seeks the next big score, his daggers, hand axe, and light crossbow at the ready to fend off rival divers and looters. The trauma of the cave-in drives him to push past his fears, his gruff chuckles masking a greed that sometimes overshadows his reverence for dwarven ancestors, whom he sees as the legacy behind each relic he claims. Amidst the Demihuman District’s bustle, he finds warmth with fellow dwarfs, his cautious nature keeping scholars at bay, as symbols in the ruins hints at a deeper connection to a big score, fueling his relentless quest for treasure and triumph.

Physical Description

Special abilities

THIEF ABILITIES
  • Open Locks - 25 + 5
  • Remove Traps - 20 + 5
  • Pick Pockets - 30 + 5
  • Move Silently - 25 + 5
  • Climb Walls - 80
  • Hide - 10 + 5
  • Listen - 30

Apparel & Accessories

Thrain Stonebreaker’s apparel and accessories embody his rugged dwarven resilience and ruin-diving expertise, featuring a studded leather vest with trap-resistant padding that shields his stocky 4’5” frame, paired with sturdy boots designed for uneven ruin terrain and a weathered cloak with hidden pockets for stashing loot. His metal-beaded belt, a nod to his craftsmanship, secures a pair of daggers for close combat, a hand axe for hacking through obstacles, and a light crossbow with a quiver of bolts for ranged threats, alongside a set of lockpicks and a small hammer for trap disarmament, while a satchel slung across his chest holds appraisal tools, rations, and a waterskin, its worn leather marked by years of exploration. A steel earring with a gem chip dangles from his remaining ear, a prized identifier of his adventurous spirit, its glint a constant reminder of the treasures he seeks amidst the perils of coastal ruins.   GENERAL EQUIPMENT
  • Hand axe, dagger (2), and light crossbow with a bolt case of 25 quarrels
  • Studded leather armor
  • Thief Pack: Candles (12), crowbar, grappling hook, mallet, iron spikes (12), 1 wk rations, large sack, small lens, Thieves' tools, tinderbox, waterskin, whetstone (Weight 31.2 lb)
  • Dungeon Mapper Kit: 10 sheets paper, ink, quill & quill knife, writing board, bag of chalk pieces (Weight 1.2 lb)
  • 2 gold eagles

Mental characteristics

Morality & Philosophy

Thrain's morality and philosophy center on a Neutral pragmatism that justifies his relentless pursuit of old relics, viewing them as treasures left by others to be reclaimed rather than grave-robbed, his deep brown eyes glinting with greed as he navigates coastal and gravesite ruins. He believes these artifacts—be it a rare gem or artifact—honor his kin’s legacy, arguing that leaving them to rot or fall into goblin looters’ hands disrespects their craftsmanship, a stance that fuels his thrill for profit over sentiment. While others might decry his actions as desecration, Thrain counters with a gruff chuckle that the dead have no use for gold or steel, his calloused hands deftly pocketing relics as a practical duty to preserve their value, balancing his greed with a twisted reverence that sees ruin-diving as a sacred, if self-serving, stewardship.

Personality Characteristics

Motivation

  • Thrilled by ruins and profit, driven to outsmart traps
  • Achieve a big score and retire
AbilityScoreBonus
STR 10 0
INT 13 +1
WIS 9 0
DEX 13 +1
CON 13 +1
CHA 7 -1
SECONDARY SKILLS
  • Appraise (INT)
  • Decipher Script (INT)
  • Knowledge - Engineering (INT)
  • Balance (DEX)
  • Tumble (DEX)
  • Bluff (CHA)
LEVEL 1 (Thief )
  • Able to detect slanting passages, traps, shifting walls and new construction (Race)
  • Thief Abilities (Class)
  • Ability Bonus or Penalty Adjustments (Class)
  • Effects of Armor (Class)
  • Sneak Attack (Class)
Alignment
Neutral
Species
Age
227
Date of Birth
Deepsnow 25, 2260
Children
Gender
Male
Eyes
Deep brown
Hair
Red, braided and tied with metal beads
Skin Tone/Pigmentation
Ruddy
Height
4’5”
Weight
160 lbs
Known Languages
  • COMMON (for this setting, called ELNORN) - The common language of the land, predominantly spoken by humans.
  • DWARVISH - The language of Dwarves.
  • DRACONIC - The tongue of many serpents and creatures that serve larger wyrms like elder drakes and dragons.