Shatterbleak, the cradle of human civilization in The Ancient Reach, stands as a testament to both human ambition and the mysteries of the past. Ruled by King Aldric Ironhelm, this kingdom thrives as a center of commerce, where the Giant Tears River and the Shrieking Sea form the lifeblood of trade and transportation. Prosperous towns line these waterways, each a hub of activity and wealth, where the pulse of trade beats strong. Merchants from across the realm travel here, seeking the riches that flow through Shatterbleak's bustling markets and ports. Yet, outside the safety of these towns lies a far more treacherous world. Dense forests and sprawling fields, remnants of a bygone era, stretch into the wilderness, untouched by the order and industry of the kingdom. These untamed lands are filled with danger—wild creatures roam free, and the very air hums with an ancient, unspoken threat. Few dare to venture far beyond the borders of civilization, and those who do often never return. Shatterbleak is haunted by the memory of the Orlef, a mysterious race that once called this land home. These half-elven, half-orc beings were eradicated by the early human settlers, their existence wiped out of fear and misunderstanding. Now, their presence lingers only in the whispers of the forest and the crumbling ruins hidden deep within the wilderness. The Orlef's erasure remains a dark chapter in Shatterbleak's history, their ancient cities buried beneath the roots of towering trees, forgotten by all but the land itself. While the towns enjoy wealth and stability, this kingdom’s history is written in blood and secrecy. Beneath the veneer of prosperity lies a legacy of conquest, mystery, and the constant push and pull between human progress and the untamable wilds. Shatterbleak is a place where the old and new clash, where traders and rulers look to the future, even as the shadows of the past stir just beyond their reach.