House Halewyn: The Pathfinders of the North
House Halewyn is a lesser noble house known for its expertise in exploration, navigation, and survival in the wilds. Unlike the great ruling houses, they do not seek political power, wealth, or military conquest—instead, they chart the uncharted, map the unknown, and guide those who would otherwise be lost.
Founded in 1600 BGW, their legacy is one of trailblazers, scouts, and wayfinders, ensuring that merchants, armies, and scholars can traverse the dangerous landscapes of The Ancient Reach. While they hold no great lands or armies, their knowledge is indispensable to trade, warfare, and discovery.
Despite their value, they remain politically insignificant, often overlooked by larger noble houses. They maintain a tenuous rivalry with House Vexdane, whose grip on secrets conflicts with Halewyn’s pursuit of knowledge.
To those who wish to rule, conquer, or control, House Halewyn is irrelevant. But to those who need safe passage, lost knowledge, or guidance through the wilds, there is no greater name to call upon.
Public Agenda
House Halewyn is not a house of power, but of knowledge and survival. Unlike noble families that build cities or command armies, the Halewyns exist on the fringes of civilization, mapping the unknown, charting dangerous regions, and ensuring that humanity never loses its way.
They are explorers, scouts, and survivalists, known for guiding merchants, nobles, and armies through the treacherous landscapes of The Ancient Reach. While other noble houses secure land and wealth, House Halewyn secures routes, knowledge, and lost history.
Their house motto—"The World Is Ours to Chart"—reflects their never-ending pursuit of discovery.
Assets
Stormcrest Hall – A fortified outpost rather than a true noble estate, built into the highlands to serve as a base of operations for expeditions.
The Falconer’s Guild – A network of scouts, rangers, and wayfinders, ensuring safe passage through dangerous lands and forgotten ruins.
The Mapwright’s Vault – A hidden archive containing detailed maps, lost records, and expedition reports, accessible only to trusted Halewyns.
History
House Halewyn was founded in 1600 BGW when Orin Halewyn, a skilled explorer, discovered the first viable trade routes through the uncharted northern forests and mountains. His knowledge of the land became indispensable to House Waterspur, leading to his family being granted noble status—not for conquest, but for ensuring the survival of those who ventured into the unknown.
Unlike other noble houses, Halewyn never built a kingdom, a great city, or a legacy of rulers. Instead, they became a name whispered by merchants, scholars, and warriors who needed safe passage into the wilds.
Despite their essential role, House Halewyn has no real political standing, and their influence remains limited to those who value the land over the throne.
Territories
No Centralized Holdings – Unlike other noble families, the Halewyns do not own vast lands or castles. Their influence exists through their knowledge, not through direct rule.
Stormcrest Hall – Their only fortified settlement, a waypoint for resting explorers and charting new routes.
The Uncharted Lands – While they do not own any of the wilderness, they are its masters, knowing paths, ruins, and hidden dangers better than any other house.
Military
House Halewyn does not maintain a standing army, instead relying on their expertise in survival, ambush tactics, and knowledge of terrain.
The Stormrunners – A small but elite group of scouts and survivalists, trained in tracking, navigation, and rapid movement through difficult terrain.
The Falconers – Not soldiers, but expert guides and messengers, ensuring that those traveling through Shatterbleak’s untamed frontiers survive the journey.
Political Influence & Intrigue
Loyal but Overlooked – While they are technically vassals to House Waterspur, they are seen as useful rather than powerful, often ignored in court affairs.
Rivalry with House Vexdane – House Halewyn’s mission of uncovering lost knowledge and mapping the unknown puts them at odds with House Vexdane, who thrives on secrecy and control of information.
Respected by Scholars, Ignored by Nobles – While scholars, merchants, and military leaders value their expertise, they hold no real influence in governance.