Maneuvers

Maneuvers are options for combat that anyone of at least 10 in a relevant Skill. There are four categories and three types:

Categories

Melee Maneuvers - Maneuvers conducted in melee combat; the character must have a minimum of 10 in the weapons skill and the maneuver cannot affect anything outside of that weapon's threat range.

Ranged Weapon Maneuvers - Maneuvers conducted using a ranged weapon; the character must have a minimum of 10 in the weapons skill and the maneuver is dependent on the specifications of the weapon itself.

Movement Maneuvers - Maneuvers conducted that shift the character's position. Most Movement Maneuvers take up some amount of the character's Basic Move, and cannot be used if that Basic Move is below the required cost in movement.

Defensive Maneuvers - Maneuvers conducted that prevent attacks or mitigate damage. Most of them are Wait Maneuvers.

A wise combatant facing even odds will divide their three actions between Attack, Defense, and Movement. A confident or well armored combatant may make more Attack and a fearful or cautious combatant will eschew Attack for Defense and Movement until they see an opening to strike or flee.

Types

Action - You have three Actions per round. They are either physical actions or mental actions. Most Maneuvers are physical actions. A Maneuver can take more than one Action. A mental action requires the full attention of the character conducting it, so not only can one mental action be conducted per round but physical actions not related to that action are conducted at a -2 penalty.

Stance - A Stance generally accepts a penalty in exchange for a bonus. A Stance lasts for a full round, and requires no Action to activate or maintain.

Wait - A Wait Maneuver requires a trigger to activate. If that trigger doesn't occur, then the Maneuver simply doesn't trigger. A basic Wait maneuver is to shoot at the first thing through a door, for instance. Wait Maneuvers can last until the beginning of the character's next turn.

Interrupt - A Maneuver that can probably function as one of the others, but also can be used IN PLACE OF another declared Maneuver. This is in case the situation changed, and is almost never an advantageous option, more of a survival response.


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