The Flight of Bones Outline

THE ABNORMOUS organization is giving the Hollowfolk magical powers and using them as weapons of terror to extort money from the people of Satyrine to further their goals. The tainted Hollowfolk harms someone the players know, and an object of power is stolen from him.
Object of Power Suncatcher
Spell | May 4, 2022
They find that the object of power is for sale in the Celestial Bazaar.   Turning Point 1. A Hollowfolk attacks a contact of the players, and his object of power is stolen. They find out the object is for sale in the Celestial Bazaar   Turning Point 2. The Players prepare to search the Celestial Bazaar for the object of power, but the merchant isn't where he is supposed to be. The merchant was didn't show up today. Someone knows where he lives and offers to tell them for a price.   Turning Point 3. FRAMED:The NPC who helped the Players now tries to frame the players for something(tbd).   THIS ISN’T WORKING: Something that is supposed to be working is not for some reason, causing a problem. For instance, a binding spell is failing to hold a demon, or a crime boss is delivering stolen goods through a shipping port that is supposed to be secure but turns out to be swarming with police. Whatever isn’t working is something that was assumed would work.(To be determined by the Players actions)   Turning Point 4. Conclusion: Here's an intriguing Invisible Sun RPG adventure for you, blending mystery, secrecy, and the unknown:   ---   **Title:** *Whispers in the Fog*   **Setting:** A remote, mist-laden countryside on the edge of the Path of Suns. The village of Veilbrook is nestled among ancient, gnarled trees, where reality itself feels thinner.   **Hook:** One morning, the town awakens to a peculiar scene—a prominent figure in the community, Liora Duskbane, has been found unconscious in the town square. No wounds, no explanation, only an eerie, inexplicable sigil drawn in the dirt beside her.   **The Crime:** There's no clear motive. Liora isn't wealthy or influential enough to be a target, nor does she recall any enemies. The sigil is a mystery, unfamiliar even to seasoned vislae scholars.   **The Secret:** The town elders know more than they’re letting on. Generations ago, Veilbrook was built atop a hidden crossroads—a place where the fabric of reality frays, and glimpses into the Unknown become possible. The elders have guarded this secret for centuries. Liora’s attack may be connected to forces trying to breach this hidden threshold.   **Into the Unknown:** Investigating the crime leads the players beyond Veilbrook—to the spectral boundary where forgotten magics coil and whispering beings wait. The sigil turns out to be a key to a sealed passage leading into an uncharted realm—a part of the Invisible Sun’s world that few have traversed. What waits beyond is uncertain, but one thing is clear: this crime was merely the beginning of a much grander mystery.   **Challenges & Clues:**
  • Strange visions afflict those who study the sigil too closely.
  • Villagers whisper of a shadowy figure seen watching from the forest edge.
  • The more the vislae uncover, the more the reality of Veilbrook distorts—objects vanish, conversations rewind, and symbols appear in impossible places.
  • **Conclusion:** The players must decide how deep they wish to go. Will they uncover the truth of Veilbrook’s origins? Will they step through the passage and confront the entities beyond? And—perhaps most importantly—do they truly want to know the secret that has been kept for so long?   ---   This adventure leaves plenty of room for interpretation, allowing players to shape the resolution based on their choices. Would you like me to expand any part of it further?

    This article has no secrets.

    Comments

    Please Login in order to comment!