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South District

The poorest area of Orth and industrial area where equipment is forged and crafted.   S1 - The Wharf Quarter Built by Illegal Delvers (Bandit MM pg#) who have settled in Orth, more poorly made buildings have been added by these delvers over the years leaving little space for further expansion, even so far as to protrude and sink into the Abyss, it is the deepest point of the town.   S2 - The Sanctum of Abyss Verities This is the main hideout for the cult, set inside a building similar to those that surround it so to avoid arousing suspicion from guards. Inside, the Cultists (MM pg345) have dug into the 1st layer of the Abyss and even to a shelf where sacrifices are thrown into the depths by their 'Priests' (Cult Fanatic MM pg345). More detailed information can be found in the Adventure #NAME# (DGA pg#).   S3 - Miners Guild HQ The Abyss allows easy access for these Miners (Commoner with pickaxe MM pg345) to create shafts. The Miners guild have been given special liscense by the Delvers guild which allows them to delve and create a number of mine shafts down to the 2nd layer where they collect strange unique minerals such as glowstone, in return for this, the Delvers guild receives cheaper equipment generated by S4 - The Cast Iron Foundry.   S4 - The Cast Iron Foundry This area is made up of several industrial buildings that work with metals formed of minerals found in the Abyss, all gathered by the Miners guild.   S6 - South Guard Station A number of Guard (MM pg345) stations are scattered around S1 - The Wharf Quarter in order to quell its growth.

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