Hexfix

The Hexfix is a type of fey known for its peculiar obsession with undoing curses. Unlike many other fey who weave enchantments and curses, the Hexfix spends its long life unmaking them. Known for its gentle demeanor and touch, it specializes in undoing curses, drawing them out of people, places, and objects like splinters from skin.
  Friendly Fixers. Hexfixes are welcomed, sometimes cautiously, by druids and witches who understand the delicate art of unraveling evil magic. However, hags and darker fey view Hexfixes as meddling pests, spoiling their schemes and fun. Hexfixes wander through the world gently coaxing curses and evil enchantments loose and sealing them away with quiet satisfaction. They do not expect payment or charge gold for their services, but are very fond of baked goods and gossip. To a Hexfix lifting a curse is an act of respect, like smoothing out a wrinkled page in an old book, or straightening a crooked picture frame in someone else’s home.
  Curse Collector. Hexfixes wear belts and straps strung with tiny glass jars, each containing a softly glowing moth, butterfly, or winged insect. These are the magical manifestations of curses they have drawn out and preserved. They are not trophies or dangers to be destroyed. They are memories, mysteries, and magic gone wrong, now safely bottled and cherished as a collection by their owner.  
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Hexfix

Small fey, neutral good

Armor Class 13 (natural armor)
Hit Points 24 (4d6 + 8)
Speed 20ft.

STR

5 (-3)

DEX

14 (+2)

CON

14 (+2)

INT

12 (+1)

WIS

16 (+3)

CHA

15 (+2)

Saving throws Wisdom +6, Charisma +5
Skills Arcana +5, Insight +6, Medicine +6, Stealth +6
Condition Immunities Charmed
Senses Darkvision 60ft., Passive Perception 13
Languages Common, Sylvan, Elvish
Challenge 2 (450 xp)
Curse Sense. The Hexfix senses the presence of curses and cursed magic items within 60ft. It can pinpoint the source of a curse with a successful Arcana check (DC 10).   Innate Spellcasting. The Hexfix’s innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: Prestidigitation, Mage Hand, Ray of Frost, Remove Curse, Vicious Mockery
3/day each: Detect Evil and Good, Detect Magic, Dispel Magic, Identify, Inflict Wounds
1/day each: Greater Restoration, Invisibility

Actions

Arcane Slap. Melee Spell Attack: +5 to hit, reach 5ft., one target. Hit: 8 (1d8+3) Force damage. If the target is Cursed they take an additional 5 (1d8) Force damage.

 

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