The Merchant Baron'sGuild - MBG
The Merchant Baron's Guild, or MBG, has long dominated commerce in MP. Whilst it's lesser ranked members number in the hundreds, it is headed by the eight Baron families, known within and out of the MBG as The Conchglomerate, however most people of MP refer to them as the MBG, as for all intents and purposes they are the entire guild.
The vast majority of the smaller members have deep contracts with The Conchglomerate that keep them firmly in their pockets, however there are few that rail against these oligarchs that rule the roost. They have for the most part been extinguished through a myriad of murky methods employed by The Conchglomerate, who are quick to squash any consent. However, a collective of Merchant families are organising and gaining momentum, and more and more are starting to listen to what The League of Escargreau (LoE) have to say.
The Conchglomerate often work as a unit, leveraging their already significant individual weight to ensure that they get whatever they desire, which when combined is unstoppable and allows the MBG to dominate the rule of law in MP. However, as is always the case with the rich and powerful, the only thing that can satiate their hunger is more of both. As such each of the families has a vendetta against at least one of the others, and all of them are working on one scheme or other to tip the scales in their favour. Each of them has a secret that they are hiding and have skeletons ready to pour out of the countless closets of their mansions.
The Conchglomerate consist of the following families, along with their business enterprises and interests, heads of family and the plots they are spinning and getting caught up in respectively.
House Vintarax (Dragonborn, Brass) – Industry: Aetheric Energy Extraction
Industries:
- Primary: Mah-jeek energy production, storage, and grid management
- Secondary: Soul-crystal battery tech, electric arc weapons, lightning rod arrays, privatized weather manipulation (urban fog fields etc.) Fridges.
Family Head: Valkar Vintarax, a cold-eyed industrialist with a flaming breath and an infernal temper.
Heirs:
- Scaldrin Vintarax (Son, Dragonborn, Blue-tinged Brass): Brilliant engineer but dangerously idealistic.
- Thessa Vintarax (Daughter, Brass Dragonborn): Charismatic negotiator with a cruel streak.
Plots and intrigue:
House Ironbrace (Mountain Dwarf) – Industry: Industrial Manufacturing of weapons, armour and equipment, Guard and militia training
Industries:
- Primary: Mah-jeek tech weaponry, walking tanks, Thunderfire artillery
- Secondary: Mah-jeek-metal extraction, prosthetic cyber-limbs, elite guard training contracts, mercenary outfitting
Family Head: Throgar Ironbrace, burly, metallic prosthetics on half his body, drinks thunder-oil like ale.
Heirs:
- Brenna Ironbrace (Daughter): Battle-tested and hard as nails, she commands the Ironbrace Paragon Guard.
- Tumman Ironbrace (Son): Prefers gaming to war.
Plots and intrigue:
House Merithil (High Elf) – Industry: Transportation & Skybus Infrastructure
Industries:
- Primary: Skybus networks, teleport hubs, arcane freight lifts, Skytaxi Company
- Secondary: City planning, ward-based taxation systems, floating courier services, thaumaturgic GPS orbs
Family Head: Lady Sylaen Merithil, pristine and composed, with a floating orb assistant and teleport pads sewn into her dress.
Heirs: - Thaelis Merithil (Son): A master of portal-mapping and arcane ley logistics.
- Virellia Merithil (Daughter): A socialite and fashion mogul.
Plots and Intrigue:
House Korvys (Warforged) – Industry: Labor Automation & Construct Servitors
Industries:
- Primary: Labor constructs, automaton designers, civic drone maintenance
- Secondary: “E.B.I.” (Everything But Intelligent) core development, security golems/constructs, domestic helper bots, mass replicators
Family Head: Prime Directive Korvys, a sentient, heavily customized warforged with a "mask-face" that changes expressions.
Heirs:
- Unit 17-K "Kindle": Emotionally curious prototype model, pushing the limits of self-awareness.
- Arch-Korvys Sigma: A militant E.B.I. core stored in a walking dreadnought.
Plots and Intrigue:
House Zintorr (Tiefling) – Industry: Entertainment & Mindscape Tech
Industries:
- Primary: Dream-arcades, immersive illusion dens, mass hallucination broadcasts
- Secondary: Luxury vices (Memorieswine, breathsmoke, Dreamlilly), memory editing services, celebrity puppeteering, crowd-behaviour analytics
- Family Head: Cassira Zintorr, sultry and charming, speaks in rhythm, skin shimmering with psychic runes.
Heirs: - Vel Thorne Zintorr (Nonbinary): Performance artist turned power-player, master manipulator in political dreams.
- Jask Zintorr (Illegitimate Son, Half-Tiefling): Runs underground VR gladiator rings.
Plots and intrigue:
House Melkwyn (Halfling) – Industry: Trade, Logistics, and Culinary Imports
Industries:
- Primary: Food logistics, spice trade, beverage monopoly
- Secondary: Under-shell smuggling tunnels, bonded courier licenses, "flavour rights" patent enforcement, exotic pet imports
Family Head: Gromley Melkwyn, always cheerful, but his gloved hands hide permanent poison-calluses.
Heirs:
- Pela Melkwyn (Daughter): Top level chef that is sought out for her culinary skill and technical know how.
- Cob Melkwyn (Son): Jovial and publicly beloved, and often seen around town buying food and drinks for patrons.
Plots and intrigue:
House Irondwell (Rock Gnome) – Industry: Building Materials, Infrastructure, and Shell Excavation
Industries:
- Primary: Infrastructure, shell excavation, shellstone architecture
- Secondary: Mah-jeek-concrete factories, drill beast rentals, structural rune etching, noise regulation enforcement
Family Head: Madame Kizbit Irondwell, a twitchy genius with a dozen clocks strapped to her limbs.
Heirs:
- Frip Irondwell (Youngest Son): Over-educated, sleep-deprived, and snappy.
- Tinka Irondwell (Eldest): Hippy child of the family,
Plots and Intrigue:
House Tharvok (Half-Orc) – Industry: Waste Management, Recycling, and Alchemical Repurposing
Industries:
- Primary: Waste management, recycling, alchemical fertilizer
- Secondary: Corpse disposal, plague control, potion distilling, sewer-golem production, "meat reclamation"
Family Head: Urzula Tharvok, broad-shouldered and fiercely protective of her “Duchy of Dirt,” speaks with a slurred voice due to multiple chemical burns across her jaw and mouth.
Heirs:
- Skarn Tharvok (Son): Zealous environmentalist who believes everything can be recycled.
- Brula Tharvok (Daughter): A skilled but morally bankrupt battle-alchemist
Plots and intrigue:

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