Seraphis Aldara
1. Backstory and Motivation
Name: Seraphis Aldara
Origin: Seraphis was once a renowned hero who saved the world from a great calamity many years ago. However, during his adventures, he discovered a prophecy that foretold an even greater disaster—one that could annihilate the world unless drastic measures were taken.
Motivation: Seraphis is driven by an unwavering desire to save the world from this impending doom. He believes that the only way to prevent it is by performing dark rituals and harnessing forbidden magic. These actions are seen as evil by the populace, but Seraphis is convinced they are necessary sacrifices for the greater good.
2. Goals and Plans
Ultimate Goal: To avert the impending catastrophe predicted by the ancient prophecy.
Plans: Seraphis aims to gather powerful artifacts and perform rituals that will alter the fabric of reality. He is aware that these actions will cause short-term chaos and suffering, but he believes it's a small price to pay to save the world.
3. Personality and Traits
Personality: Seraphis is charismatic and persuasive, able to inspire loyalty in those who follow him. He is also deeply conflicted, burdened by the weight of his actions but resolute in his belief that he is doing the right thing.
Traits: Determined, resourceful, compassionate towards his followers, ruthless towards those who oppose him.
4. Powers and Abilities
Class: Sorcerer/Warlock hybrid
Abilities:
- Forbidden Magic: Access to spells and rituals that are considered dark and dangerous.
- Prophetic Insight: Occasionally receives visions or dreams that guide his actions.
- Charisma: High persuasion and intimidation skills.
5. Allies and Minions
Inner Circle: A group of loyal followers who share Seraphis's vision and are willing to do whatever it takes to save the world.
Creatures: Seraphis has made pacts with powerful beings and can summon fiends or elementals to aid him.
6. Weaknesses and Vulnerabilities
Mental Strain: The burden of his actions and the weight of the prophecy take a toll on Seraphis's mental health, making him susceptible to moments of doubt and instability.
Moral Ambiguity: Some of his followers question his methods, and there are cracks in his organization that the heroes can exploit.
Prophecy Dependency: His plans rely heavily on the accuracy of the prophecy, which may be misinterpreted or incomplete.
7. Visual Appearance
Appearance: Seraphis is tall and imposing, with long silver hair and piercing blue eyes that seem to see through a person's soul. He wears a tattered cloak adorned with mystical symbols and carries an ancient staff imbued with dark power.
Early Life
Seraphis Aldara was born in a small, peaceful village nestled in the lush forests of Eldoria. From a young age, he exhibited a natural affinity for magic, often seen manipulating the elements and performing minor feats that left his fellow villagers in awe. His parents, humble farmers, recognized his potential and sent him to study under the esteemed archmage, Aeloria Dawnspire, in the grand city of Aeloria.
Rise to Prominence
Under Aeloria's tutelage, Seraphis quickly rose through the ranks, his mastery of the arcane arts growing with each passing year. He was driven by an insatiable thirst for knowledge and a deep-seated desire to protect those he cared about. During this time, he forged strong bonds with other students, forming a close-knit group of friends who shared his ideals of using magic for the greater good.
The First Calamity
Years later, a great calamity befell the world. A powerful demon lord, Zorathal the Devourer, emerged from the Abyss, bringing with him legions of fiends and spreading chaos and destruction. Seraphis and his friends, now seasoned adventurers, took it upon themselves to stop Zorathal. The battles were fierce, and the cost was high, but eventually, they succeeded in banishing Zorathal back to the Abyss. Seraphis was hailed as a hero, celebrated for his bravery and skill.
The Prophecy
During his final battle with Zorathal, Seraphis discovered an ancient tome hidden within the demon lord’s lair. The tome contained a prophecy that spoke of an even greater disaster—an apocalyptic event that would engulf the world in darkness and death. The prophecy was vague, its details shrouded in cryptic language and obscure symbolism, but one thing was clear: unless drastic measures were taken, the world would be doomed.
The Turn
Haunted by the prophecy, Seraphis dedicated himself to unraveling its secrets. He sought out forbidden knowledge, delving into ancient texts and consulting with otherworldly entities. His quest for answers led him down a dark path, one that estranged him from his friends and allies. They could not understand his obsession and began to see him as a threat, fearing that he was becoming corrupted by the very darkness he sought to prevent.
The Sacrifice
Seraphis came to the conclusion that the only way to avert the coming disaster was to perform a series of dark rituals that would alter the fabric of reality. These rituals required immense power and would inevitably cause great suffering and chaos. However, he believed that the temporary pain was a necessary sacrifice to save the world from a far worse fate.
The Fall from Grace
As Seraphis's actions grew more extreme, he became increasingly isolated. His former friends, now prominent leaders and heroes in their own right, rallied against him, convinced that he had become a villain. They spread tales of his “evil” deeds, turning public opinion against him. Seraphis, once a celebrated hero, was now reviled and hunted.
The Present Day
Now, Seraphis operates from the shadows, a misunderstood figure trying desperately to save the world. He has gathered a group of loyal followers who share his vision and are willing to do whatever it takes to avert the prophecy. To the world, he is the BBEG, a dark sorcerer seeking power through malevolent means. But in reality, he is a tragic hero, burdened by the knowledge of an impending doom and willing to bear the mantle of villainy if it means saving the world.
"Ah, yes. You have come. Each of you, drawn here by whispers, by promises, or perhaps by the faintest sense that the world as you know it teeters on the brink of something terrible—and something extraordinary. I commend you for your courage, for stepping into the unknown. It is the first and greatest step toward a higher purpose. Look around you. This world of Thaloria, this jewel among the stars, is beautiful, is it not? Mountains that pierce the heavens, forests that teem with life, cities that hum with the vibrancy of countless souls. And yet, for all its splendor, do you not feel it? That quiet dread beneath the surface, the rot spreading in the roots of all you hold dear? The signs are there, plain for those with eyes to see. The warring kingdoms, the broken oaths, the avarice of mortals clawing for power at any cost. And beyond these mortal failings, something worse stirs. An unraveling of the very fabric of existence. Threads that once bound this world in harmony have begun to snap, one by one, and with them goes the fragile balance that holds chaos at bay. You must understand, this is not some calamity conjured by chance or whimsy. No, this is the natural consequence of complacency. The gods have turned their gaze from Thaloria, distracted by the petty squabbles of their own kind. The councils, the kings, the so-called protectors—they sit idle, squabbling over titles and coin while the abyss yawns at our feet. It is not enough to wait for salvation. If we wait, there will be nothing left to save. That is why I am here. Why I have chosen to act where others falter. I have seen the truth of what lies ahead—the storm, the fire, the collapse. And I will not allow it. I have taken upon myself the burden of this knowledge, the responsibility to shield this realm from its doom. I stand here now, offering you the same purpose: to rise, to act, to save. But salvation is not without cost. What would you give to preserve what you love? Would you offer your strength, your certainty, your very soul? These are not hypothetical questions; they are the crossroads you will soon face. For the path ahead is not lined with glory and honor, but with sacrifice and doubt. It will demand of you everything you have to give—and more. And yet, the alternative is unthinkable. Make no mistake—there will be those who stand against us. Those who claim the old ways are enough, who say the gods will intervene if only we grovel long enough. They will call me a liar, a tyrant, a heretic. They will seek to sow distrust in your hearts, to cast shadows on the light I offer. But what do their words matter against the truth? Do not misunderstand me—I do not seek power for power's sake. I do not crave crowns or worship. I seek order, renewal, life. To take the broken pieces of this world and forge them anew, stronger and brighter than ever before. If that requires me to bear the weight of suspicion, to shoulder the hatred of those who cannot see the greater good, then so be it. I will bear it gladly. But let us not dwell on such shadows, for we stand on the precipice of something greater. Look around you now, at those who share this land. You are not alone. You are the chosen, the ones who will carry the fire of hope into the darkness. Each of you is here because you possess something the world needs. Strength, cunning, compassion, courage—these are the tools with which we will shape the future. And yet, tools are only as powerful as the hands that wield them. That is where I come in. I will guide you, teach you, shape you into the saviors this world so desperately needs. I will stand with you, even in the bleakest of moments. When the shadows close in and doubt gnaws at your resolve, I will be there. For together, there is nothing we cannot achieve. Together, we will stand against the tide of oblivion. But be warned, my friends. In the pursuit of salvation, there will always be sacrifices. Shadows cling to even the brightest light, and the line between hero and monster can be as thin as a blade’s edge. You must be willing to make choices others cannot fathom, to embrace the power needed to see our vision through. Can you do this? Will you do this? Go now. Gather your strength, steel your hearts, and prepare for what is to come. The world will test you, doubt you, and seek to break you. But you are more than you know. Together, we will shatter the chains of destiny and forge a new future. A future worth fighting for. A future worth saving. This is your moment. Rise to meet it." - Seraphis Aldara

Seraphis Aldara (Sorcerer/Warlock Hybrid)
Medium Humanoid (Human), Chaotic Good
Armor Class: 18 (Mage Armor)
Hit Points: 260 (20d8 + 120)
Speed: 30 ft.
STR: 12 (+1)
DEX: 14 (+2)
CON: 22 (+6)
INT: 16 (+3)
WIS: 14 (+2)
CHA: 24 (+7)
Saving Throws: CON +12, WIS +8, CHA +13
Skills: Arcana +9, Deception +13, Insight +8, Persuasion +13
Damage Resistances: Necrotic, Psychic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common, Infernal, Abyssal, Elvish, Dwarvish
Challenge: 20 (25,000 XP)
Abilities
Spellcasting (Sorcerer/Warlock): Seraphis is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). He has the following spells prepared:
Cantrips (at will): Eldritch Blast, Mage Hand, Minor Illusion, Prestidigitation, Fire Bolt
1st level (4 slots): Shield, Mage Armor, Magic Missile, Hex
2nd level (3 slots): Misty Step, Mirror Image, Hold Person
3rd level (3 slots): Counterspell, Dispel Magic, Fireball
4th level (3 slots): Banishment, Dimension Door, Greater Invisibility
5th level (3 slots): Wall of Force, Dominate Person, Synaptic Static
6th level (2 slots): Chain Lightning, True Seeing
7th level (2 slots): Plane Shift, Finger of Death
8th level (1 slot): Mind Blank
9th level (1 slot): Wish
Innate Spellcasting (Warlock):
Seraphis’s innate spellcasting ability is Charisma (spell save DC 21). He can innately cast the following spells, requiring no material components:
At will: Detect Magic, Invisibility, Fly
3/day each: Dispel Magic, Fear, Hunger of Hadar
1/day each: True Polymorph, Feeblemind
Legendary Actions
Seraphis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Seraphis regains spent legendary actions at the start of his turn.
Cantrip: Seraphis casts a cantrip.
Teleport (Costs 2 Actions): Seraphis magically teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see.
Cast a Spell (Costs 3 Actions): Seraphis casts a spell of 3rd level or lower.
Reactions
Counterspell: Seraphis can cast Counterspell at 3rd level without using a spell slot, but he must finish a short or long rest before he can use this feature again.
Shield: When Seraphis is hit by an attack, he can cast Shield, adding +5 to his AC until the start of his next turn.
Lair Actions
If Seraphis is encountered in his lair, he can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), Seraphis takes a lair action to cause one of the following effects:
- Summon Minions: Seraphis summons 1d4 shadow demons or specters that appear in unoccupied spaces within 30 feet of him and obey his commands until they are destroyed.
- Arcane Surge: Seraphis regains a used spell slot of 5th level or lower.
- Darkness Descends: Magical darkness spreads from a point Seraphis chooses within 60 feet, filling a 30-foot radius sphere and lasting until initiative count 20 on the next round.
Equipment
Staff of Power: Seraphis wields a Staff of Power, which grants him additional spell slots and magical abilities.
Cloak of Displacement: Seraphis wears a Cloak of Displacement, causing attack rolls against him to have disadvantage unless he is incapacitated.
This build ensures that Seraphis is not only a powerful spellcaster but also a strategic and versatile opponent. He can challenge the heroes on multiple levels, both in direct combat and through his legendary actions and lair abilities.
Comments