Tey-Ashra: Veil of the False God The seed of the tree sprouts once more!

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At the dawn of creation, the greatest threat lies hidden behind divine masks...

Campaign Overview:

The world is young, barely a few centuries since the dawn of existence. Magic is new and untamed, and mortal civilizations are fragile, each settlement housing no more than a hundred souls. The material plane is isolated, severed from all other realms, and the secrets of bridging realities remain undiscovered. Travel is perilous, and survival is uncertain.

Amidst this oppressive darkness, the heavens and the Nine Hells wage a clandestine war, orchestrated by a divine entity whose true intentions threaten all of creation. Your journey begins as you uncover the sinister truth behind the celestial facade, ultimately confronting a deity whose benevolence is a mask for unspeakable evil.

Regions

You know the world you walk—whether beneath a crumbling shrine, in the hush of campfire winds, or across fractured trails—rests atop a continent divided by four ancient names:   Ashra, “Land of the Elves,” once graceful and wise, now lost in mourning.   Drak’nala, “Land of Strength,” where might forged law before words ever did.   Elo’gar, “Realm for All,” where scattered kin dared to build something whole.   And Shada’kar, “The Forgotten,” cast from the gaze of the twin suns—left to fester, dream, and remember.   These aren’t just borders. They’re echoes. You sleep in the dust of a broken myth. You rise into a world still choosing what it wants to become.

Key Themes

Dawn of an Age: Magic and society are still in their infancy, raw and dangerous.

Oppression and Darkness: The world is harsh, filled with dark mysteries and lurking dangers.

Isolation: The Material Plane is alone, with no access to external realms.

Divine Intrigue: A secret war between heavenly and infernal forces, manipulated by a hidden divine antagonist.


Character-Driven Narrative

Your character’s background will not just complement the story—it will shape it. Through collaborative storytelling, your personal histories will weave into significant events, driving each of the three acts in a meaningful, impactful way. Every choice matters, echoing throughout the campaign.


Gameplay and Tools:

  • Platform: Foundry VTT, World Anvil for DM Worldbuilding (over 700+ articles) with NPC visuals, immersive background imagery, and tactical battle maps.
  • Communication:Discord (voice and video required).
  • Session Duration:
  • Approximately 3–4 hours, weekly
  • Time:Wednesdays at 7:30 PM BST (GMT+1).

Character Creation Guidelines

  • Starting Level: Level 1
  • Sources: All official D&D 5e materials; homebrew allowed upon approval
  • Party Composition
  • Seeking 4–7 dedicated players, diverse classes encouraged for collaborative and balanced play.

Player Expectations

We’re looking for mature, collaborative players ready to embark on a multi-year journey through a deeply immersive narrative filled with morally complex decisions, evolving characters, and long-term storytelling. Commitment to regular attendance is essential.

 

To Apply

Interested players, please respond with:

  • A brief personal introduction
  • A concise character concept (race, class, basic backstory ideas)
  • Your preferred playstyle
  • Availability confirmation

Uncover the truth hidden behind the divine façade and shape the destiny of an emerging world. Will you stand against the divine manipulation or fall prey to its dark allure

Campaigns

Tey-Ashra: The Campaign

Dungeons & Dragons 5e

Private