Dwarves begin mining and living within the Carigon Mountains.
Major landmarks from Hasdall's long and storied history
All of unrecorded history. From the creation of Terram, up until the dwarves broke ground at their subterranean capital city of Dorûnde
Dwarves begin mining and living within the Carigon Mountains.
Elves begin constructing primitive settlements in the Jade lands of the north.
Primitive man begins migrating north, away from the harsh environs of the scorching desert continent Omren. Nomadic tribes scatter from what is now Redmir Keep, as far north as Wrothmir.
The dwarves reach new depths within the mountain, and begin construction on an outpost to secure their progress.
Mörnbûrin finishes construction. Originally meant to be only a large mining outpost, Mörnbûrin eventually turned in to a populated settlement, as the dwarves sought a larger home further down in the mountain.
Gorulin, son of Ranulin, becomes the King of the Dwarves.
A small company of miners stumbles across an ultra-rich vein of mithral. It is estimated that it would take a thousand years to mine the entire vein.
Their power and riches amassing, the dwarves looked to solidify their influence on the world. No expenses spared, ground is broken deep within the heart of the Carigon Mountains on a massive capital city that would forever mark the dwarves as the first kings of the world.
Dorûnde is erected deep in the heart of the Carigon Mountains, beneath the mighty Mount Kreiger. Small, nomadic tribes of humans migrate away from the harsher locales of Terram, and settle across the more habitable regions of Hasdall. The first elves settle in the Jade Forest in Northern Hasdall. The dwarves dominate every facet of modern life, the rest of the land dependent on their success. Their journey's down deeper in to the mountain lead to unforeseen dangers that inevitably force them out of their mecca, and to the surface. The Golden Age culminates with the sealing of Dorûn's Gate, and the dwarves refuge to Mineth Emenolïr on the surface. Humans in Hasdall have begun developing characteristically distinct cultural settlements around the continent.
Having wrestled the area free of a multitude of snow beasts and other dangers, the men of the far north declare their new settlement be called Wrothmïr, which translates from the old common to loosely mean "Men of Wrath". Wrothmïr
The mecca of Dwarven life, the jewel of their era, Dorûnde finishes construction.
The Iron Hammer Mining Company, a guild of miners by trade, and capable of holding their own against the foul creatures of the underdark, is commissioned by King Grinmord, son of Gorulin.
The skeletons of colossal creatures are first discovered in an area northeast of Wrothmïr. Scientists commission groups to immediately undergo extensive research to attempt to identify and learn about them. Higgüffstllgr
Skärl's Hjorn is erected and opened in Wrothmïr, initially intended to be a refuge for weary adventurers from the bitter cold.
A crystal spire is erected atop Sólarhöll, intended for astronomers to study the night sky and to be closer to the gods. Helgrikyne
On the orders of King Brûlin, a commission of architects is sent to the surface to begin work on a contingency settlement, in the event that Dorûnde is overrun.
The terrors of the underdark too great even for the mighty dwarves, Dorûnde is evacuated, and the dwarves flee to the surface of the mountain. Construction begins on a massive door made of cold steel, that would be sealed to forever keep the horrors of the underdark in - and the dwarves out.
The official marker of the end of the first age of the dwarves. The massive door to the mountain sealed, the dwarves are forever exiled from their ancestral home.
The dwarves have been forced out of the mountains, a mass exodus across the continent. They scatter and begin creating cities on the foothills and in the shadows of the mountain. A large number of dwarves stayed behind, refusing to leave their natural home. They constructed Mineth Emenolïr as a mountainside fortress-city, overlooking the lands of eastern Hasdall, to the sea. Elves, Wrothmen, and humans in the north establish territorial strongholds. The horse lords of the far south claim their lands and establish sprawling settlements. A large number of half-orcs form many separate, vicious tribes, war over distinct territories of land, and occupy the Warlord's March region of western Hasdall.
The migrant dwarves begin construction on their first major settlement since leaving the mountain. Still several hundred miles north of the mountain, their new settlement sits with the reminders of the past as a distant marker on the horizon.
Construction is completed on the surface fortress-city of Mineth Emenolïr, where several thousand dwarves remain, clinging to their natural home. A hatred takes hold for "traitorous, unnatural dwarves" who have fled the mountain and abandoned their ancestral home. The distinction between these ancient dwarves and the migrant dwarves is one that is still present.
In an effort to bring stability to a disorganized church, a hierarchy is established within the Sólarhöll church in Wrothmïr. The Sólarhöll Councillorship
The north is divided in to three major civilizations: the elves, the Wrothmen of the far north, and the coastal humans. Conflict and bloodshed occur over the various precious resources and holy sites, as well as territorial boundaries. The northern territories agree to a temporary armistice to unify against the drow warmancer Sariel and her oppressive army. The era ends with the creation of "The Void", a portion of southwestern Hasdall is severed from the mainland.
The Dûnadaïn Conservatory is erected in the heart of Merciwyne, the first academic mecca of its kind.
The most catastrophic and devastating war in the two thousand year history of Hasdall.
The North is unified for the first time. Donorik Marten I sits on the throne. This is the current age of men - The Age of Kings.
With the Void War behind them, the North was left in a state of uncertainty. Their wartime armistice had ended, and many of the noble houses that once held positions of power were left without a head of house. Conflict and power struggles erupted over the many vacant seats of power that now existed across the north. An emergency council was held at Castle Edinbury to determine the future of the north. Representatives from each of the major settlements, as well as the remaining nobility, held tense negotiations for four days, until it was finally decided to unify the north under a single banner. The first King in the North was to be elected to rule the new country.
Donorik Marten I is elected by the council of elders as the first King in the North. His coronation takes place at Castle Edinbury.
Construction begins on the new capital city of Rowanshyre, named after the prized Rowanstone, a precious light blue gem mined in the subterranean areas of north central Hasdall. It is said that the Goddess Mithriane, in her mortal existence, cherished and sought the beautiful rowanstones, and would adorn herself in jewels and trinkets bearing the precious gems. Being a devout follower of Mithriane, King Donorik found it appropriate to pay a certain homage to her in the new city's namesake.
Construction of Rowanshyre is completed. The city is christened with the first Festival of the Flame, a celebration that is to occur every four years to commemorate the city's diverse cultural heritage, and their joint victory in the war.
Donorik Marten I dies, the nature of his death is of great discussion and scandal. Whispers of foul play begin to surface.
Wallace II is unanimously elected as the successor to Donorik Marten, in a secret caucus in Baystead.
King Wallace II of House Castemyre, is assassinated in the streets of Rowanshyre during the hosting of The Hasdall Games, the yearly competition of skill and strength. A new king is not chosen for two years due to the great deal of political upheaval caused as a result of the scandal.
Amid great controversy, Bennedus Varyn assumes the throne in Rowanshyre. Believed to be thrust into power solely as a figurehead for a powerful illicit trade group, his reign is marred by controversy and scandal.
A reign of scandal and debauchery is ended, as Bennedus Varyn succumbs to The Pale Fever. A violent uprising occurs in several of the dukedoms in Lothlonde, as citizens fight to rid the country of corruption.
After months of bloody civil war and unrest, Maric III assumes the throne in Rowanshyre, vowing to return the country to it's former glory.