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New Rules for Character Generation, Healing, Dying, Spells, and More!
Updated rules for Character Creation, Modified Ancestries and Backgrounds (INCOMPLETE)
New and Modified Feats
At-Will Martial Techniques to be used in Conjunction with the Combat Manuevers Feature
NEW Spells Unique to Terra Rynn and Modified Spells for Spellcasters of all types
Classes
Arcane Spellcaster (Full), with a focus on crafting and attuning to magic items
Unarmed Martial Warrior, with focus on mobility, exertion, and manuever techniques
Lightly Armored Martial Warrior, with focus on extreme durability and heavy-damage bursts
(WIP) Bard
Variable spellcaster (any), with a focus on skill expertise, ally support, and magical versatility
Beastheart
Moderatlly armored warrior, with a focus on a dedicated companion and ferocity
Moderaly armored Divine spellcaster, with a focus on unique domains and divine specializations
Primal Spellcaster, with a focus on beastial transformation and enviromental magic
Heavily Armored Martial Warrior, with a focus on specialized techniques, resilience, and reliability
Armored Magical Warrior (any), with a balance of martial and magical abilities, and access to unique wellsprings of power
Marshal
Heavily armored warrior, with a focus on team support, battlefield tactics, and morale
Moderatly armored warrior, with a focus on skill versatility, mobility, and focused damage
Lightly armored skirmisher, with a focus on skill expertise, evasiveness, and damage spikes
(WIP) Sorcerer
Variable spellcaster (any), with a focus on innate magical bloodline and spell customization
Talent
Unique psionic wielder, with a focus on psionic magic and leveraging mental strain
Variable spellcaster (pact magic), with a focus on unique patron boons, and enduring magic
(WIP) Wizard
Arcane spellcaster (full), with a focus on magical knowledge, rituals, and magical utility
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