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Remote Hunter's Lodge

Camp is set up as a place for hunters to stay while they complete challenging hunts.
Also serves as a stop-over for travelers (although seldom any people other than hunters)
A few individuals are tasked with the guardianship (the Silverfolk) and/or maintenance of the Lodge
These individuals are never all present at the same time, often a maximum of 2 (of the 5) will be there at any given time.
Certain occasions and festivals serve as the exception to this rule.
The Lodge is split into 4 quadrants, each quadrant provides for itself, but there is no animosity between the 4 sections.
The Lodge was setup up this way simply to be able to allocate tasks evenly.
An individual from each quadrant (usually sleeping around 5-10 people) is tasked with providing the days food, unless there are more than 5 people in the quadrant - in this case two people are tasked with this responsibility.
There is no official hierarchy, but the Silverfolk (guardians of the lodge) are considered to be responsible for the Lodge. With age then creating a general guideline for the pecking order.
Generally speaking though, everyone is treated equally.

Demographics

'Silverfolk', Hunters, Travelers

Industry & Trade

Skinning/Tanning/Curing
Selling
  • Skins/Pelts
  • Food
  • Herbs
  • Hand-crafted bows/spears/arrows/etc.
  • Quivers/Pouches/general leatherwork etc.
Buying
  • Pelts
  • Herbs
  • Creature parts

Cooking
Lodging
Apprenticeship
Herbalism/Alchemy (basic/primitive)
  • Herbal remedies
  • Creature-based concoctions
Trapping/Tracking
Hunting/Fishing
Alternative Name(s)
Remote Hunter's Lodge
Type
Trade post
Population
20-40
Location under
Ruling/Owning Rank

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