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Halfling

"The horrors of time nexuses have shattered my mind. I am a tired and worn bard who has been stretched to my limits. I miss the comforts of my home." -Ander Flitfoot, Legendary Bard.  

Small and Practical

The diminutive halflings survive in a world full of larger creatures by avoiding notice, or by seemingly blending in with communities of other races. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.   Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.   The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver.  

Kind and Curious

Halflings are typically an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar style of clothing. Most halflings enjoy learning about other races, especially cultural lore.   Halflings are easily moved to pity and hate to see any living thing suffer. This is why they tend to dislike gnome culture, as they view it as rewarding suffering. Halflings are also generous, happily sharing what they have even in lean times. Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention.   Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened. Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires.  

Playable Classes

Halflings can play as Bard, Ranger or Rogue.   Note: Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome.

Halfling Traits

Your halfling character has a number of traits in common with all other halflings.   Ability Score Increase Your Dexterity score increases by 2.   Age A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.   Alignment Most halflings are tend to align with neutral to good. As a rule, they are kind, hate to see others in pain and have no tolerance for oppression. This means that halflings typically do not like gnomes. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.   Size Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.   Speed Your base walking speed is 25 feet.   Lucky When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave You have advantage on saving throws against being frightened.   Halfling Nimbleness You can move through the space of any creature that is of a size larger than yours.   Languages You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

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