Fania's Merchant Shop
“W-welcome, heroes! My shop’s open, my prices are fair, and my tears are… sniff… just part of the service at this point.”
Fania's Merchant Shop
Healing & Recovery
1.Greater Healing Potion — 200 gp
Restores 5d8 + Prof + 12 HP.
2.Potion of Restoration — 400 gp
Removes one condition (blinded, deafened, poisoned, or paralyzed).
3.Tearbloom Vial — 700 gp
A vial of glowing water distilled from lilies said to bloom only when someone cries nearby.
Restores 4d8 + 10 HP immediately and after drinking, the user also gains +5 AC for 3 turns as a soft veil of spectral petals surrounds them.
Buff Potions
1.Elixir of Ironhide — 1,200 gp
Gain +4 AC for 3 turns.
2.Potion of Might — 1,500 gp
Gain +2 Strength for 3 turns.
3.Clarity Draught — 1,200 gp
Gain +2 Wisdom for 3 turns. Advantage on Insight checks.
4.Elixir of Swiftstep — 1,500 gp
Gain +10 movement speed and advantage on Dexterity saves for 3 turns.
Utility Goods
1.Traveler’s Rations (Blessed) — 200 gp
Restores 1d4 HP and 1 restores 1 spell slot of level 1–3 (or 1 Chi point for martial users).
2.Dewdrop Charm — 900 gp
Once per long rest, the wearer can crush the charm to gain advantage on a single saving throw.
3.Lantern Oil of Clarity — 300 gp (per vial)
Burning this oil can reveals invisible creatures within 60 ft.
Merchant stall
