Fania's Merchant Shop

“W-welcome, heroes! My shop’s open, my prices are fair, and my tears are… sniff… just part of the service at this point.”   Fania's Merchant Shop

Healing & Recovery
1.Greater Healing Potion — 200 gp Restores 5d8 + Prof + 12 HP.   2.Potion of Restoration — 400 gp Removes one condition (blinded, deafened, poisoned, or paralyzed).   3.Tearbloom Vial — 700 gp A vial of glowing water distilled from lilies said to bloom only when someone cries nearby. Restores 4d8 + 10 HP immediately and after drinking, the user also gains +5 AC for 3 turns as a soft veil of spectral petals surrounds them.  
Buff Potions
1.Elixir of Ironhide — 1,200 gp Gain +4 AC for 3 turns.   2.Potion of Might — 1,500 gp Gain +2 Strength for 3 turns.   3.Clarity Draught — 1,200 gp Gain +2 Wisdom for 3 turns. Advantage on Insight checks.   4.Elixir of Swiftstep — 1,500 gp Gain +10 movement speed and advantage on Dexterity saves for 3 turns.  
Utility Goods
1.Traveler’s Rations (Blessed) — 200 gp Restores 1d4 HP and 1 restores 1 spell slot of level 1–3 (or 1 Chi point for martial users).   2.Dewdrop Charm — 900 gp Once per long rest, the wearer can crush the charm to gain advantage on a single saving throw.   3.Lantern Oil of Clarity — 300 gp (per vial) Burning this oil can reveals invisible creatures within 60 ft.    
Merchant stall