Medium demonic servitor, humanoid, chaotic/evil
Armor Class: 17 (Natural)
Hit Points: 136
Speed:
30 ft.
, fly: 40 ft.
, can hover
Saving Throws: Dex +7, Wis +4, Cha +6
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: fire, poison
Condition Immunities: charmed, frightened, poisoned, exhaustion
Senses: Sees in the infrared spectrum.. Darkvision 120', passive perception 11
Languages: Abyssal, Infernal, Common
Challenge Rating: 7
( 2,900 XP)
Proficiency Bonus: +3
Fiery Rebirth
When the Emberwight is reduced to 0 hit points, it explodes in a burst of hellfire. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a success.
Hellbrand Aura
The Emberwight sheds dim red light in a 30-foot radius. While within this light, enemies have disadvantage on saving throws against fear, and nonmagical flames burn twice as hot, dealing extra 1d6 fire damage
Incorporeal Movement
The Emberwight can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object..
Actions
Multiattack
The Emberwight makes two Soul-Scorching Claw attacks.
Soul Scorching Claw
+6 to hit, reach 5 ft., one target.. Hit:
2d8+3 ) fire damage +
2d6 ) necrotic damage.
With wings of flaming skin and sinew, these demonic abominations resemble the sacrificial vitim that they clawed their way out of.
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