Runelanders stories happen in, on, and around an impossible world called Tellurica. It's one of nine that orbit its sun, a world without gods and rife with magic where two counter-rotating discs are sandwiched around the elemental chaos that makes up the world's core. It has three moons, and four wide rings.
Upon this stage we set our thaumoindustrial revolution, a time of vast change with parallels to our own world, circa 1870-1960. This march of progress allows the Empires to expand into the frontiers beyond their borders, much to the chagrin of the people who already live there. Fortunes are won and lost daily. Sixgun sorcerers duel on the decks of skyships. Ancient knowledge lost for centuries is rediscovered to drive new innovations.
Like Indiana Jones meets Game of Thrones, it's hi-fi sci-fi from your wi-fi, and you're in the best place on the internet to learn all about it. So, let's roll!