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Thermal Manipulation

The Aspect of Heat and Cold

Nature of the Aspect
Thermal Manipulation magic is the aspect of controlling temperature, allowing the caster to generate heat or cold in their surroundings. It is the foundation for igniting flames, extinguishing them, or even freezing objects and surfaces. This magic does not create fire or ice from nothing but redistributes thermal energy, pulling heat from one area to another, making it a delicate and energy-consuming discipline.  
Core Properties
  • Particle Color: White
  • Typical Spells: Light Fire, Fireball, Freeze
  • Range: Approximately 100 meters, line of sight
 
Risks and Side Effects
For the Caster:
Thermal Manipulation magic draws heat from the caster’s own body, leaving them freezing when creating heat and feverish when generating cold. Overuse can lead to hypothermia or heat exhaustion, depending on the nature of the spells cast. The caster’s body struggles to regulate temperature after repeated use, requiring extended recovery time to restore balance. Prolonged use may cause nerve damage or numbness, especially in extremities.  
Ingredient Sourcing & Traits
Where to Find Potent Ingredients:
Coastal Areas – Where species must adapt to fluctuating temperatures due to tides and seasonal shifts.
Arctic Environments – Home to creatures and plants with extreme cold resistance, essential for ice-based magic.
Geothermal Areas – Regions with natural hot springs and volcanic activity, where organisms thrive despite extreme heat.
  Ingredient Traits:
Temperature-resistant structures – Flora and fauna that withstand extreme heat or cold without damage.
Thermo-regulating pigments – Organisms that change color or structure to manage heat absorption.
Steam or frost production – Plants or creatures that release vapor or ice under specific conditions.
 
Closing Thoughts
Thermal Manipulation magic is one of the most physically demanding aspects, requiring careful control to avoid self-harm. While it grants incredible control over fire and ice, its toll on the body can be severe, making reckless use highly dangerous. Those who seek to master this aspect must train their endurance as much as their skill, for every flame kindled or frost conjured comes at a personal cost.
Common Plant Ingredients
 
The Day the Forge Cracked
When the great forge of Ironstead cracked during a royal commission, molten metal surged from its base and spilled across the floor. The apprentice smiths scattered, and the master blacksmith screamed for buckets that would never arrive in time.   Then Master Rellan stepped forward—an older man with white-streaked fingers and a quiet voice. He didn’t try to freeze the metal directly. Instead, he whispered to the stone floor. Pressing his palm against it, eyes closed, drawing the heat away from the stone beneath. The temperature dropped sharply, and the molten iron, robbed of its heat from below, slowed—thickening into a dull, sluggish ooze.   With practiced gestures, he coaxed the forge’s surrounding heat into the air above, drawing it out and releasing it into the open courtyard. When it was over, the metal had cooled just enough to stop its advance. The floor cracked, but no one was burned.   To this day, they say Rellan didn’t conquer fire—he convinced it to calm down.   “Magic doesn’t need to roar,” Rellan once said. “It only needs to listen where no one else thinks to.”


Cover image: by This image was created with the assistance of DALL·E 2

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