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Mind Control

The Aspect of Influence

Nature of the Aspect
Mind Control magic is the aspect of manipulation, allowing the caster to alter perceptions, emotions, and even actions of others. Unlike direct domination, this magic functions by subtly influencing the natural mental processes of its target, amplifying or dampening existing thoughts and instincts. It is an art of suggestion rather than brute force, making it one of the most nuanced and deceptive aspects of magic.  
Core Properties
  • Particle Color: Yellow
  • Typical Spells: Illusions, Calm, Rage, Invisibility
  • Range: Approximately 100 meters, line of sight
 
Risks and Side Effects
For the Caster:
Each use of Mind Control magic leaves the caster slightly more vulnerable to mental manipulation, weakening their natural resistance to similar spells. Overuse can lead to blurred perception of reality, causing hallucinations or difficulty distinguishing between genuine emotions and artificially induced ones. Prolonged exposure may lead to paranoia and disassociation, as the caster begins to question whether their own thoughts are truly their own.  
Ingredient Sourcing & Traits
Where to Find Potent Ingredients:
Savannas & Grasslands – Open areas favor species that manipulate insects and animals for pollination or seed dispersal.
Wind-Swept Plains – Locations where airborne spores and plant-released compounds carry long distances, affecting the behavior of surrounding creatures.
Remote Isolated Areas – Where survival depends on stealth and deception, producing plants and creatures with unique adaptation mechanisms.
  Ingredient Traits:
Hypnotic patterns – Plants or creatures with natural optical illusions, drawing the eye and disrupting focus.
Hallucinogenic compounds – Herbs and fungi that alter perception or induce dream-like states.
Pheromone production – Flora or fauna that manipulate behavior through chemical signals, influencing aggression, attraction, or calmness.
 
Closing Thoughts
Mind Control magic is a double-edged sword, offering immense power over perception and emotion but exacting a cost in mental resilience. While it is one of the most versatile aspects, relying too heavily on it risks distorting one's own reality. Those who wield it must tread carefully—to control the thoughts of others is to risk losing control of oneself.
From the Teachings of Elder Vaelun
"You do not pull a vine to make it grow faster. You do not sing to a bird to make it change its flight. So too, you must not shape another’s will to match your own."   "Mind Control is not power—it is influence. A whisper to the world’s thinking minds. Use it to calm fear, to quiet pain, to guide—but never to bind. The moment you cast with desire instead of compassion, you are no longer a healer of thought. You are a thief of self."   "And remember this: the spell fades. And when it does, the soul you twisted will know."   —Excerpt from the Grove Lessons of Vaelun, Elder of the Circle



Cover image: by This image was created with the assistance of DALL·E 2

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