Lithoran (Lih-Ther-Ann)
The heathens continued their raid against the small village. All hope had been lost for the innocent commoners who's lives were being stripped from them for no more than barbarians craving gold. It had come to the last few women and child as the raiders corralled them in the villages square. But before the steel could meet flesh, the clanking of metal armor resounded throughout the cold autumn evening.
Turning to meet their challenger, there stood a lone man clad in brilliant plate armor. Silver with blue outlines covered the mans spotless armor. The villagers champion had arrived in the form of one of Lithorans warriors.
Divine Domains
Good, Positivity, Happiness
Holy Books & Codes
When Mortals were made, they were given neither a sense of good, nor evil, but instead a choice to create it for themselves. But they were gifted with a means to follow a path in which the gods ordained to be good, and righteous. This is known to men as the Grekeit. Inside of the tomb gives laws and creed that men should follow is they wish to emulate the good of the gods.
Divine Symbols & Sigils
A droplet of silver. Alternatively, one may also simply wear silver with a droplet drawn or engraved onto it to symbolize Lithoran as well.
Tenets of Faith
The tenets of Lithoran are hard for many to follow completely, as it requires virtue of the highest extent. Some of the tenets are as follows:
1. Help those in need above all other things. Even if it may cause you harm, to help those in need is the highest honor one can bestow upon themselves.
2. Be virtuous in all matters. Whether it is the way one speaks, dresses or acts, one is expected to act as if they are in the presence of divinity at all times.
3. Cut none down when they could instead be redeemed. None are too far from the embrace of Lithoran. If possible, people must always be redeemed. Only the truly despicable must be slain, but it is not for mortals to rightly decide by themselves.
1. Help those in need above all other things. Even if it may cause you harm, to help those in need is the highest honor one can bestow upon themselves.
2. Be virtuous in all matters. Whether it is the way one speaks, dresses or acts, one is expected to act as if they are in the presence of divinity at all times.
3. Cut none down when they could instead be redeemed. None are too far from the embrace of Lithoran. If possible, people must always be redeemed. Only the truly despicable must be slain, but it is not for mortals to rightly decide by themselves.
Divine Goals & Aspirations
Lithorans ultimate goal is to separate Benevolence from Malevolence, slaying Malevolence in the process, and bringing pure bliss to the universe. Evil must be eradicate or purified in all of its forms. This is all Lithoran truly desires.
Mental characteristics
Personal history
Bore from the positive thoughts of Benevolence, the good half of Doppelt. Lithoran came into existence as a peaceful, good god. He did not see law, nor chaos. He merely saw good, and evil, and understood the line in-between them.
From the day of his inception, Lithoran has sought ways to ease the burden of it's father, Doppelt, specifically Benevolence from his evil half. Determined to find any means possible to do so, Malevolence would not let it stand. But being a direct link to his brother, he had little sway over the body or divinity or Lithoran. So instead, another god was bore to hold Lithoran and his plans at bay. Thusly, Narohtil was born. And since his inception, Lithoran and Narohtil have fought a grievous battle that has lasted so long, that only Doppelt's existence supersedes it.
Staging battles that lasted before the dawn of mortals, the gods now use them as pawns to further their own machinations, and sway the tides of Doppelts fate to their own side.
Just as all other children of Doppelt, however, Lithoran received his curse from Malevolence, but also received a boon from Benevolence. Lithorans boon was that of ceaseless faith from mortals. No matter what may happen, who may fall, and what evil may come about, there will always be those who follow Lithoran, and seek to find good. But Narohtil was given the inverse from Malevolence.
Their battle is said to last until all mortals are vanquished, and they fight in the ruins of existence.
From the day of his inception, Lithoran has sought ways to ease the burden of it's father, Doppelt, specifically Benevolence from his evil half. Determined to find any means possible to do so, Malevolence would not let it stand. But being a direct link to his brother, he had little sway over the body or divinity or Lithoran. So instead, another god was bore to hold Lithoran and his plans at bay. Thusly, Narohtil was born. And since his inception, Lithoran and Narohtil have fought a grievous battle that has lasted so long, that only Doppelt's existence supersedes it.
Staging battles that lasted before the dawn of mortals, the gods now use them as pawns to further their own machinations, and sway the tides of Doppelts fate to their own side.
Just as all other children of Doppelt, however, Lithoran received his curse from Malevolence, but also received a boon from Benevolence. Lithorans boon was that of ceaseless faith from mortals. No matter what may happen, who may fall, and what evil may come about, there will always be those who follow Lithoran, and seek to find good. But Narohtil was given the inverse from Malevolence.
Their battle is said to last until all mortals are vanquished, and they fight in the ruins of existence.
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