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Kheru Dreadmaw

Type
Magical

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Planeshift Tarkir

Kheru Dreadmaw CR: 5

Huge undead, unaligned
Armor Class: 14 (natural armor)
Hit Points: 85 (9d12 + 27) 9d12+27
Speed: 30 ft , swim: 50 ft

STR

21 +5

DEX

9 -1

CON

17 +3

INT

2 -4

WIS

6 -2

CHA

7 -2

Damage Resistances: necrotic
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 7
Languages: -
Challenge Rating: 5

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the zombie can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the zombie. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

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