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Seiren Wavestrider

Captain Seiren Wavestrider (a.k.a. Lady of the Black)

[The Legend of a Seiren]   Born roughly 150 years ago on the Elemental Plane of Water to triton parents who were killed at sea. She was taken in at the tender young age of 5 and raised on a Navy Royal ship as the chore girl/boy. Being not so intelligent she made up for smarts with her charisma and her wisdom. These general stats would help make up for her bits of intelligence by convincing other members of the crew to do her work for her. Most of the time it failed officers or the Captain, but for the remaining amount of time, it worked mostly to her benefit on the lower-ranking crew members.   Her child-like laughter, smile, and voice got her nearly anything she wanted on the ship. This included staying out of trouble or pinning the blame on another cabin boy/girl. As she grew up she did her own chores putting in the time and the effort to outshine the other cabin workers mostly so she could work on deck with the other sailors and learn more about the ship.   She had by this point deveolped a deep love for the sea. It was Mother Sea to her at moment it was freedom to do and go anywhere to be anything. She didn't want to just sit around being told what to do anymore, she wanted to give the orders, but it was more than that it was freedom from ideals and meant freedom for not just her, but her crew.   She didn't know what that last bit meant until a fateful night when out of the cover of fog a pirate vessel had overtaken the ship. The crew was caught off guard some with their pants down others snoring in their hammocks! A few crew members who were fond of her and wanted no harm to come to her, fought for her safety until they reached the longboats. Once she was placed inside they were quickly over run and the rope was cut.   Her longboat with her inside made a speedy dive toward the surface of the ocean as she looked up at the fighting crew members tears in her eyes. Small webbed hands outstretched grabbing at air before a splash on the surface of the water and carried away by the churning violent sea. The boat now currently being knocked around by the crashing rough waves of the battling ships and longbarrel cannon fires with her between them.   Scared and confused she quickly huddled down into the bottom of the longboat wishing she could be anywhere, but there at the moment as the fighting raged on for what seemed like hours or days, finally when the dawn broke and all fighting at stopped. Her longboat had managed to drift away from the fighting far enough to show her that she could see rising smoke. She figured that the ship had gone down and no one was left alive from the battle.   She was only 15 after that battle had happened. She had learned all she needed to know about sailing on ships, how to navigate the ocean or seas, how to find her way in the dark, or anything else that might have had to do with a ship, crew, sailing, or seas. In all of the time that she had been with the ship the Navy ship had won each battle against the pirates of the sea, but this was the first that had gotten them.   This was the first time she was free, she knew what she wanted out of life. A life of total freedom on the seas. To do anything or go anywhere with anyone or anything her only commit was to her crewmates and not to some ideal like the Navy had been. The pirates had shown her. Mother Sea had sent her a frightening way gift, but it had left her alive and adrift with the skills she already had to survive.   Her new course was the nearest settlement for a crew, a ship, and plunder! Or so she thought...

Physical Description

Body Features

See Physique

Facial Features

See Profile Image

Identifying Characteristics

See Physique

Physical quirks

See Physique

Special abilities

Amphibious - You can breathe air and water.
Control Air/Water - You can cast Fog Cloud with this trait. Starting at 3rd level, you can cast the Gust of Wind spell with this trait. Starting at 5th level, you can also cast the Wall of Water spell with it. Once you cast any of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.   Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Darkvision - You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Emissary of the Sea - You can communicate simple ideas to any Beast, Elemental, or Monstrosity that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
Guardian of the Depths - Adapted to the frigid ocean depths, you have resistance to cold damage.
Expertise - At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.   At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Sneak Attack - Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.   You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.   The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Sneak Attack - Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.   You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.   The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Thieves' Cant - During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.   In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Cunning Action - Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Steady Aim (Optional) - At 3rd level, as a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven't moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Uncanny Dodge - Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Evasion - Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an Ice Storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Reliable Talent - By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
Blindsense - Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
Slippery Mind - By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.
Elusive - Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
Stroke of Luck - At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20. Once you use this feature, you can't use it again until you finish a short or long rest.
Fancy Footwork - When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
Rakish Audacity - Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.   You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Panache - At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.   If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.   If you succeed on the check and the creature isn't hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.
Elegant Maneuver - Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.
Master Duelist - Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest.
Bad Reputation - If your character has a pirate background, you may select this background feature instead of Ship's Passage. No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

Apparel & Accessories

See Physique

Specialized Equipment

[Class] - Gunslinger/Artillerist

Mental characteristics

Personal history

[The Legend of a Seiren] Born roughly 150 years ago on the Elemental Plane of Water to triton parents who were killed at sea. She was taken in at the tender young age of 5 and raised on a Navy Royal ship as the chore girl/boy. Being not so intelligent she made up for smarts with her charisma and her wisdom. These general stats would help make up for her bits of intelligence by convincing other members of the crew to do her work for her. Most of the time it failed officers or the Captain, but for the remaining amount of time, it worked mostly to her benefit on the lower-ranking crew members.   Her child-like laughter, smile, and voice got her nearly anything she wanted on the ship. This included staying out of trouble or pinning the blame on another cabin boy/girl. As she grew up she did her own chores putting in the time and the effort to outshine the other cabin workers mostly so she could work on deck with the other sailors and learn more about the ship.   She had by this point deveolped a deep love for the sea. It was Mother Sea to her at moment it was freedom to do and go anywhere to be anything. She didn't want to just sit around being told what to do anymore, she wanted to give the orders, but it was more than that it was freedom from ideals and meant freedom for not just her, but her crew.   She didn't know what that last bit meant until a fateful night when out of the cover of fog a pirate vessel had overtaken the ship. The crew was caught off guard some with their pants down others snoring in their hammocks! A few crew members who were fond of her and wanted no harm to come to her, fought for her safety until they reached the longboats. Once she was placed inside they were quickly over run and the rope was cut.   Her longboat with her inside made a speedy dive toward the surface of the ocean as she looked up at the fighting crew members tears in her eyes. Small webbed hands outstretched grabbing at air before a splash on the surface of the water and carried away by the churning violent sea. The boat now currently being knocked around by the crashing rough waves of the battling ships and longbarrel cannon fires with her between them.   Scared and confused she quickly huddled down into the bottom of the longboat wishing she could be anywhere, but there at the moment as the fighting raged on for what seemed like hours or days, finally when the dawn broke and all fighting at stopped. Her longboat had managed to drift away from the fighting far enough to show her that she could see rising smoke. She figured that the ship had gone down and no one was left alive from the battle.   She was only 15 after that battle had happened. She had learned all she needed to know about sailing on ships, how to navigate the ocean or seas, how to find her way in the dark, or anything else that might have had to do with a ship, crew, sailing, or seas. In all of the time that she had been with the ship the Navy ship had won each battle against the pirates of the sea, but this was the first that had gotten them.   This was the first time she was free, she knew what she wanted out of life. A life of total freedom on the seas. To do anything or go anywhere with anyone or anything her only commit was to her crewmates and not to some ideal like the Navy had been. The pirates had shown her. Mother Sea had sent her a frightening way gift, but it had left her alive and adrift with the skills she already had to survive.   Her new course was the nearest settlement for a crew, a ship, and plunder! Or so she thought...

Gender Identity

Female

Sexuality

Married to Luvian (King)

Education

Matiiv Underdark Education system

Employment

(Triton Royal Navy Ship)(5-15 years old)(Year 95 - 100) Captain of the Queen's Trident (Year 265) Captain of the Storm of the Black (Year 265)

Accomplishments & Achievements

Captained the Queen's Trident (Years 115- 265) until sunk in (Year 265). Captain's the Storm of the Black (Year 265) Reading & Writing (Year 265)

Failures & Embarrassments

Sinking of the Queen's Trident in (Year 265) Captured by Empire of Isanor (Year 265)(Airships)

Mental Trauma

Sinking of the Queen's Trident in (Year 265) Near Death at Empire's (Isanor) hands (Year 265) Reading & Writing (Year 265)

Intellectual Characteristics

Think of her as a female Captain Jack Sparrow from Pirates of the Caribbean.

Morality & Philosophy

[The sea is freedom]-the freedom to go anywhere and do anything. I'm committed to my crewmates, not to ideals.

Taboos

None

Personality Characteristics

Motivation

[The sea is freedom]-the freedom to go anywhere and do anything. I'm committed to my crewmates, not to ideals.

Savvies & Ineptitudes

Reading her history for general idea here.

Likes & Dislikes

[Like] -To me, a tavern brawl is a nice way to get to know a new city. I like a job well done, especially if I can convince someone else to do it.

Virtues & Personality perks

I am loyal to my crew and to my ship.

Vices & Personality flaws

[Flaw] - I'll say anything to avoid having to do extra work. I can't help but pocket loose coins and other trinkets I come across.

Personality Quirks

Takes after Captain Jack Sparrow from Pirates of the Caribbean and relies on King to bail her out of trouble or just dumb luck in general.

Hygiene

Pirates have crappy hygiene, so seriously think about this one for a second. Also she is a fish person anyway so really???

Social

Contacts & Relations

Luvian (King) - Husband

Family Ties

See background

Religious Views

See background

Social Aptitude

See background

Mannerisms

See background

Speech

See background

Wealth & Financial state

Good standing in Matiiv

Born roughly 150 years ago on the Elemental Plane of Water to triton parents who were killed at sea. She was taken in at the tender young age of 5 and raised on a Navy Royal ship as the chore girl/boy.

Current Location
Aerin Forest
View Character Profile
Alignment
Chaotic Neutral
Honorary & Occupational Titles
Captain Lady of the Black Black Lady The Black Lady Mistress Black
Age
150 years old
Birthplace
Elemental Plane of Water
Children
Current Residence
Anywhere at the moment
Gender
Female
Eyes
Blue
Hair
Blue
Skin Tone/Pigmentation
Blue
Height
Unknown
Weight
Unknown
Quotes & Catchphrases
Most of these were said while mouthing off to the apprentince keeper of Father Time or whoever that was, but it was still a Dullahan. It was asking for her and the other members with her to help find a boy who was to be High King. Read more in her Journal logs.  
"Pirate..."
"Question!" (Has raised hand at this point in character) "You do know we are pirates, right? (Uses right hand to motion back and forth between herself and King as she says this part)
"Oh, sure we will go and find then we will bring him back for a heavy ranson."
"Oh! In that case fuck the ransom we will do it for free I like living them cheating Royal Navy Airship dicks can suck it!"
Known Languages
Common Primordial Underdark

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The Underworld and rise of the Black Lady

The shore lapped around my frame I could feel the damp clothes on my body turning ever colder, but I cared very little as I was used to the cold. The sand under me was coarse and the air smelled different. I knew I was not on the surface, but somewhere much different. I was suddenly poked in the ribs by a sharp object causing me to groan and let my eyes flutter open. A tall drow woman stood over me spear now pointed at my neck and from peripheral vision, I could see a few more spears pointed in my general direction. I was so far not having a good day. I blinked a few times to clear my eyes and allow them to adjust to the dim light of the world around me. I could tell I was not on the surface now for above me was a pitch black sky with no stars or moonlight when I looked to the sea it too was the same pitch black as the sky and smelled not of the sea I knew on the surface. This was not my surface world, but clearly, I had managed to be displaced into the underworld.   I held up my hands in surrender used to being held at the end of a weapon I knew as well that the odds were not in my favor. I did what I knew best and spoke a single word to them, "Parley?" This was the word of a pirate and it meant I was willing to negotiate without being attacked until the parley was complete. I was asking for some temporary protection and to see the person in charge to discuss my terms of surrender and hopeful release. My request was met with confused looks which had me sigh as I figured they did not understand my language it only took a few moments before one of them spoke in broken common to address me. I told them who I was and had no idea how I got where I was. I was willing to follow them to their leader to negotiate the terms of my release so I could find my husband and the rest of the party I was traveling with.   I was motioned to stand and follow them no longer at spearpoint now as they believed I would not do them any harm mostly because they had the numbers at the moment. I was told our journey would be a few days. As they took me toward the caravan I noticed men in cages with bindings and strange markings. It was explained to me had I been a man they would have ignored my request and simply taken me as a new slave. This caused me to blink in confusion and question them further as we started our journey to the main city. Over the next few days, I learned where I was and the customs of these strange new people. I also learned that to survive here I had to adapt to my situation as I was alone, which meant that I had to overcome one of my weaknesses...being unable to read or write. All so I could understand the road signs and the shop signs or the language being spoken to me.   After a few days with these people, I was taken into the queendom of Wndersidhe (Oonder-shee) and to the queen, Queen Husari. The queen and I discussed personal aspects of my life as I was in no position to lie to the woman. I told her the truth about who I was and my background. She offered me a job working for her as a privateer of sorts. I was told to find stray men take them prisoner and transport them to the capital to be branded as slaves and sold. She explained that the Underdark was ruled by women and no man was allowed to be free. I wasn't fond of slaves, but her idea of not allowing the men to stomp all over them as was the case in the overworld got my attention. I did notice that they didn't treat the male slaves very well at all and I vowed silently to not sink to that level unless I needed to.   In exchange for this offer of serving her. She gave me a ship to name myself as I saw fit with a crew. I asked her if she would be kind enough to allow me to study basic language skills that I lacked to which she agreed and provided a tutor as part of my crew who was my first mate. Over the next two months, I slowly gained a reputation for capturing men using myself as bait mostly before the rest of the crew charged in and finished the job. I learned to read and write with the help of my first mate and using my new knowledge of the Underdark I named the ship Storm of the Black or The Storm. The simple reason was the crew took care of matters like a storm quickly and effectively with the teachings of the overworld knowledge I had departed on them in exchange for them taking care of my needs.   My reputation earned me the title of Lady of the Black or Black Lady. I was the queen's right hand and she was my best customer. Each male I brought her would net me a few coppers the more exotic the male, the better the money. Using the gold I earned I invested in learning a second trade to further make myself useful to the Queen. I studied the only weapon I could remember the magical gun taken from one of the males that had managed to come from the overworld to the Underdark. I was given books on artificer class to further help my studies causing me to eventually earn this as a secondary job class.   My crew took some time to accept my policy of Parley to the males that we captured, but in time they learned that my reason was simple. Everyone no matter the race or sex of the being was to be given some form of dignity while in my charge. They were to be treated as part of the crew or jailed depending on the choices that they made. Most of the time this worked since when they saw the other men doing the chores on board the ship before being taken to port and learning they were about to get it worse most begged to stay part of the crew as chore boys or extra muscle for the women. I brought this thought up to the Queen who dismissed it, but I told her my husband was raised by me much in this same respect and the love between us had him protect me no matter how dumb my plans were.   She only laughed at me and I wished that my husband was with me when she had. I rubbed the area where his bite was missing him more with each passing day. I let the crew know that it was my ship and my rules were law if they did not like them. They could enjoy the black sea in bedpan as I set them adrift on it. The weeks that followed showed some of the women taking my idea to heart and found that the males worked better when not being beaten silly at least until we got to port. Port authorities were different and didn't understand my customs, but at least I warned the men as they changed hands they could have come by way of caravan it was much worse. At least when they left me they were clean and fed so they fetched a better price.

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