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Asherati

An asherati might be mistaken for a thin human under some circumstances—at least until the asherati’s rust-red skin begins to glow with a light all its own, or until he dives headlong into the nearest sand dune, disappearing without a trace.   Asheratis are a geographically established people who live below the sands and dusts of suitable wastelands, rising to the surface to hunt for food, socialize and trade with other races, and make war upon their enemies. As merfolk are to the sea, asheratis are to the sands.  

3.5e Conversion

Asherati

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Asherati mature at the same rate as humans do, reaching adulthood at around the age of 20. They live considerably longer than humans, however, often reaching over 100 years.
alignment: Asheratis share a common concern for one another's welfare and are therefore, good. Observing no specific rules when it comes to behavior and having a proclivity toward thievery, asheratis are usually chaotic. If you are using the alignment system detailed in Volume I, the Asherati tend to be white-aligned
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Asherati . Because of the frequent interactions with other races that go through the desert, you can also speak Common to converse with wandering merchants, travelers, and adventurers.
race features:
Natural Dryness. You only need one quarter the amount of water that humanoids your size normally require.   Sandswim. As a merfolk is to the sea, an asherati is to sand, ash, dust, and even softsand (but not slipsand, packed dirt or rock). You can sandswim through such materials at your land speed while wearing light armor or carrying a light load. Your speed drops to five of you wear heavier armor or carry a medium load, and you can not move through sand while carrying a heavy load. You can breath normally while under the sand.   Body Lamp. You can make your skin glow at will, providing bright light out to 60 feet and shadowy illumination out to 120 feet. In a medium of loose soil, such as sand, dust, or ash, a peculiar quality of the light allows you to make out solid objects up to 60 feet away. Under the sand, this light is sufficient for navigation and general identification of objects but not for reading, recognizing individuals, or similar feats of finer perception. This does not allow you to see invisible creatres or creatures with concealment more easily than otherwise. Other creatures in the sand with you do not gain this special sight, but they can see the sand take on a warm orange glow.   Once per day, as a bonus action, you can bring your skin up to full brilliance so rapidly that it can blind all creatures within 30 feet for 1 minute. Creatures can avoid this effect with a successful Constitution save (DC 10 + Cha modifier).   Sneaky. You have proficiency on Dexterity (Stealth) checks.   Water Vulnerability. Asheratis hate being too wet, and their dry bodies absorb water rapidly when they are submerged. If completely wet, you take a -1 penalty on all attack roles

Civilization and Culture

Naming Traditions

Asherati have given names and family names.   Male Names. Amhapar, Het, Iputhut, Iu-same, Khankhe, Menefer, M'ut, Nament, Tauah.   Female Names. Abesukh, Aned, Ankheru, Djede, Kher-ra, Nemenmo, Reht, Shis.   Family Names. Ambera, Atinani, Faihayl, Habah, Huridah, Imtimah, Manah, Nadeeha, Najeema, Nazihar, Nimah, Rawthay, Reedayl.
Average Height
An Asherati stands between 5 and 6 feet tall.
Average Weight
An Asherati weighs about 170 lbs.

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