TVA 1027x MECH
TVA 1027x MECH CR: 8
STR
22 +6
DEX
14 +2
CON
20 +5
INT
19 +4
WIS
14 +2
CHA
8 -1
Actions
Tesla Cannon - All enemies within 10 feet of the Mech must make a DC 18 Constitution saving throw, taking d6d damage on a failed save or half on a successful one.
X2 Punch - (Can use twice )Melee weapon attack +11 to hit reach 10 ft. One target. Damage : 3d12 +10
Jump Pack - As a bonus Action the Mech leaps up to 60'. Any creatures adjacent to it when it lands must make a DC 19 dexterity saving throw or take 2d10 Bludgeoning damage on a failed save. Half as much on successful one.
Barrier Projector - (recharge on a 5-6). As a bonus action the Mech places a barrer on the ground that projects a 10 ft radius around itself. The barrier blocks all hostile projectiles. The barrier lasts for 1 round.
Overcharge - The Mech regains all of it's hit points and gains resistance to bludgeoning, piercing, and slashing damage. It can make four punch attacks as an action. It it hits with a punch attack the target must make a DC 19 strength saving throw or be pushed back 30 feet and be knocked prone. While overcharged the mech cannot use it's Tesla cannon or barrier projector. The Overcharge last for up to 6 rounds!
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