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TVA 1027x MECH

TVA 1027x MECH CR: 8

Huge construct, any
Armor Class: 16
Hit Points: 265
Speed: 45 ft , burrow: 28 ft , climb: 28 ft , can hover

STR

22 +6

DEX

14 +2

CON

20 +5

INT

19 +4

WIS

14 +2

CHA

8 -1

Saving Throws: STR +11, CON +10, DEX +7
Skills: Arcana +7, Athletics +11, 
Damage Resistances: Lightning, Fire, Cold,
Damage Immunities: Poison
Condition Immunities: Poison
Senses: Passive Perception 12, Truesight 120, Infrared 120'
Challenge Rating: 8

Actions

Tesla Cannon  - All enemies within 10 feet of the Mech must make a DC 18 Constitution saving throw, taking d6d damage on a failed save or half on a successful one.
X2 Punch -  (Can use twice )Melee weapon attack +11 to hit reach 10 ft. One target.  Damage : 3d12 +10
Jump Pack - As a bonus Action the Mech leaps up to 60'.  Any creatures adjacent to it when it lands must make a DC 19 dexterity saving throw or take 2d10 Bludgeoning damage on a failed save.  Half as much on successful one.
Barrier Projector - (recharge on a 5-6). As a bonus action the Mech places a barrer on the ground that projects a 10 ft radius around itself.  The barrier blocks all hostile projectiles.  The barrier lasts for 1 round.
Overcharge - The Mech regains all of it's hit points and gains resistance to bludgeoning, piercing, and slashing damage.  It can make four punch attacks as an action.  It it hits with a punch attack the target must make a DC 19 strength saving throw or be pushed back 30 feet and be knocked prone. While overcharged the mech cannot use it's Tesla cannon or barrier projector.  The Overcharge last for up to 6 rounds!

This hulking construct is a special design for high end time criminals that the TVA needs to dispatch.  It is a remote piloted suit though it can carry one passenger if needed.  It is only deployed against High Value Targets or HVT's.
Children
Height
21'
Weight
5600

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