BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Tomax and Xamot of C.O.B.R.A.

Xamot

Medium Earth Genasi Monk of C.O.B.R.A. , Lawful Neutral

Armor Class 16
Hit Points 98
Speed 35ft

STR
13 +1
DEX
19 +4
CON
15 +2
INT
10 0
WIS
14 +2
CHA
10 0

Saving Throws Strength +7, Dexterity +7
Skills Skills: Acrobatics, History, Persuasion, Stealth
Languages Knows Common, Halfling, Primordial but does not speak


Description

Xamot and Tomax are twin brothers who both trained at a monastery in the Forest Realms. The were sold and bought by C.O.B.R.A. to act as special assassins for their elite squad.



• Medium Size (5' 7", 165 lbs.) • Earth Walk (move across difficult terrain made of earth or stone without expending extra movement)   • Merge With Stone (use the Pass Without Trace spell once betw. long rests, no material components needed, Constitution as spellcasting ability) Ki Energy [PHB p. 78] • 10 ki points betw. short or long rests     Class Features [PHB p. 76]   • Unarmored Defense (AC)   • Martial Arts (1d6, bonus attack)   • Flurry of Blows (1 ki for two unarmed attacks as bonus action)   • Patient Defense (1 ki for Dodge as bonus action)   • Step of the Wind (1 ki for Disengage or Dash as bonus action, jump distance doubled)   • Unarmored Movement (higher speed)   • Deflect Missiles (reduce by 1d10+14)   • Shadow Arts (2 ki for Darkness, Darkvision, Pass Without Trace, or Silence)   • Slow Fall (-50 damage)   • Extra Attack (2/attack)   • Stunning Strike (1 ki point, Constitution save of stunned)   • Shadow Step (bonus action to teleport 60 feet from dim light/darkness to same, adv. next attack)   • Evasion (area effect half or no damage)   • Stillness of Mind (end charmed or frightened)   • Purity of Body (immune disease, poison)


Actions

WEAPON & UNARMED ATTACKS Extra Attack. When making an Attack action, you may make two attacks rather than one.   Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d6+4 piercing damage.   Dart. Ranged Weapon Attack: +8 to hit. Hit: 1d4+4 piercing damage. (Normal range to 20 ft.; disadvantage long range 21 to 60 ft.)   MAGIC, FEATS & SPECIAL ATTACKS Martial Arts During A Turn: Counting actions and bonus actions, make three unarmed attacks or one weapon attack plus two unarmed attack in turn. Or, for 1 ki point, make four unarmed attacks in a turn. (Opportunity attack is a seperate reaction, do once per round.)

Reactions

Carried Gear (PHB, p. 143): shortsword, ten (10) darts, set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 10.5 lbs.; add 1 lb. per 50 coins carried.) Coins & Gems: 706 gold pieces (gp 11 silver pieces (sp 6 copper pieces (cp 2 gems (worth 100 gp each)


 
Children

Comments

Please Login in order to comment!